Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Oct 15, 2005 10:04 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
BUILDable ....Alright.
How about building territories not full with dead magic areas + areas everyone can explore without the need of OOC knowledge or extreme passwords one would never find out by himself.
That would be enough for me, thanks. 8)


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PostPosted: Sat Oct 15, 2005 12:42 pm 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Im2old4u wrote:
-How about a small reward to PARagons? Give them the ability to use emotes in which their names can be anywhere in the specific sentence. (I think those have a specific name)


YESH!!!!! PLZ!!!!!


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PostPosted: Sat Oct 15, 2005 2:02 pm 
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Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
Another handy thing would be to know what the thieves have stolen from you.


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PostPosted: Sat Oct 15, 2005 2:22 pm 
City warfare...
Dragon NPCs that terrorize kingdoms until slain.


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PostPosted: Mon Oct 17, 2005 12:52 pm 
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Joined: Thu Sep 22, 2005 5:35 am
Posts: 104
Read Pyrathian history, already have had a dragon or two terrorize the realms.


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PostPosted: Mon Jul 24, 2006 6:52 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
I'd thought I'd bump this old thread...see if anyone had some new ideas.


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PostPosted: Mon Jul 24, 2006 6:58 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
boats goddamnit

i heard their used to be boats

bring them back

i see pirates but no boats


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PostPosted: Tue Jul 25, 2006 2:36 pm 
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Joined: Fri Jul 21, 2006 9:04 am
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Location: Not in the south anymore. Woohoo.
I was thinking that maybe the ability to knock on doors would be cool.
You could knock north (or other direction) and if their is a door their, it could trigger a room echo on both sides of the door of a knocking sound or something.


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PostPosted: Tue Jul 25, 2006 4:26 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
The Sacred armors balanced Example: Dulriks stuff was the pimp shtuff with magical vestments but now it's just crap leather. f that has been changed then good. Still, Sadr's stuff is all non combat usefull stuff.

More buyable cold-iron weapons. It says in the update that cold-iron will have the same rarity as tanso steel.

Cheap buyable stone pitch forks.

NPCs with lewt that randomly teleport..

A gnomish boomstick. (basically a shot gun with a fifty percent chance to do fifty percent dmg to target or do 100% dmg to wielder)

Borg like technology. A jewlery piece for the eyes that gives +5 to hit and detects. After it gives you scripts that says a piece of it uncoils and burrow behind your eye. Cursed of course and it renews it's curse if the curse is broken. Only way to get it off would be to be stunned or die.

Symbiote style pets that automatically cast healing spells on you if you need them.

More kama's in general.

An item for necromancers that makes one undead stronger. Like the warlocks special item that makes a type of elemental stronger depending on the item. Necromancers could do a quest to change their undead. They could do it to any of their undead (skeletons, zombies, ghouls, wights, and wraiths) but depending on which item they got it would give the one undead different buffs. Like if they got a certain item to add to DMG to their strikes (with weapon or not) give them more HP, give them another attack, or add a level or something...there are lots of possibilities.

The idea would be to be able to make a single tougher undead. Like you would be able to turn one wraith into a sessprian like damge dealer or something.

A set of swords for a swashie that gives a bonus or something for having both of them together.

An item that can be used to cast the 'gate' spell. So that the user could gate to Quystic, Du'ar, whoever just like a sorc or priest. But it would take enough mana from the user to make actuall gateing from a sorc/priest more econimical.

Weaker forms off the current mana batteries. Like batteries that can only hold a fraction of a mana pool but they are more abundant.

Atleast one of every subtype in energy and adamantite.

Some type of armor piece that adds to weapon damage.


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PostPosted: Tue Jul 25, 2006 6:21 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 202
Location: the snow-covered realms
One Valiant Truth wrote:
Cheap buyable stone pitch forks.
(Already available)

Cold iron stuff should be doable, though it would not be common (and would run out).


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