Shattered Kingdoms

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PostPosted: Sun May 04, 2008 11:56 am 
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Not that hard to figure out, I have a few ideas about the advantages of this armor but I have to test them still.


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PostPosted: Sun May 04, 2008 1:25 pm 
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I have some ideas, too. But complaining that players aren't excited about a new type of armor that, as far as they know, is worse than existing armor is kind of stupid.


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PostPosted: Sun May 04, 2008 1:32 pm 
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Does the blue runestone that gives flight count as natural flight or magical? I only ask because that specific items fly spell doesn't get cancell in no magic rooms.


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PostPosted: Sun May 04, 2008 1:54 pm 
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Wait for the area of that item to be opened again first, then ask questions. :P


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PostPosted: Sun May 04, 2008 3:17 pm 
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Rial wrote:
Does the blue runestone that gives flight count as natural flight or magical? I only ask because that specific items fly spell doesn't get cancell in no magic rooms.


When you put it on does it say affect 'fly' in your affects list? If so if affects you.


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PostPosted: Mon May 05, 2008 2:20 am 
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Nothing but <3 for the prone changes. Some problems with racial weaknesses will probably be fixed with that too.

I'm really skeptical about the magma spray MP though. Sure, Warlocks needed a hand back up to par but, I somehow feel this makes them the hottest cookie in the pot again.

Course, I may be completely off, as I've not tested magma damage yet, so this is nothing but a worry.


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PostPosted: Mon May 05, 2008 2:45 am 
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Should have just made the cling damage unaffected by MP. Having the entire spell bypass it is just going to blow for centaurs and low HP characters.

:o


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PostPosted: Mon May 05, 2008 3:23 am 
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Oukilis wrote:
Should have just made the cling damage unaffected by MP. Having the entire spell bypass it is just going to blow for centaurs and low HP characters.

:o


Thats how its always been as far back as I can remember...I wasn't playing when the magma changes went in but 5-6 years ago that was the norm. Thats also what made warlocks playable. Just to quote the helpfile
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This is arguably one of the most powerful combat spells available to any spell-caster.


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PostPosted: Mon May 05, 2008 10:51 am 
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Damnit, I might actually have to start playing again.

This code update looks rather awesome.


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PostPosted: Mon May 05, 2008 12:24 pm 
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New fatigue thing sucks balls.


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