Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Apr 07, 2009 4:14 pm 
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What Dulrik is proposing is _significantly less_ of a wimp than I was proposing. I thought mine wasn't enough. His is a step in the right direction, but still def not enough.

When you have a class that is OP, nerfing them is how one balances the game.


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PostPosted: Tue Apr 07, 2009 4:24 pm 
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But necromancers being OP is fine. They don't need to be balanced SK has to have that one class that is better than everyone and necromancers are just that. If there was a large amount of people playing necros and just making the game absolutely wretched for everyone we'd have a problem. But I can only think of two necromancers off the top of my head, Ixcenia, and Ilyash, oh and Ighae.


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PostPosted: Tue Apr 07, 2009 4:56 pm 
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Demon wrote:
But necromancers being OP is fine. They don't need to be balanced SK has to have that one class that is better than everyone and necromancers are just that. If there was a large amount of people playing necros and just making the game absolutely wretched for everyone we'd have a problem. But I can only think of two necromancers off the top of my head, Ixcenia, and Ilyash, oh and Ighae.


Sk doesn't have to have one class that is significantly better than all of the others. That's a stupid argument.


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PostPosted: Tue Apr 07, 2009 9:52 pm 
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Gilgon wrote:
Demon wrote:
But necromancers being OP is fine. They don't need to be balanced SK has to have that one class that is better than everyone and necromancers are just that. If there was a large amount of people playing necros and just making the game absolutely wretched for everyone we'd have a problem. But I can only think of two necromancers off the top of my head, Ixcenia, and Ilyash, oh and Ighae.


Sk doesn't have to have one class that is significantly better than all of the others. That's a stupid argument.


Why is it stupid? To me it makes perfect sense you want everything to be perfectly balance but what no one realizes that that is not even possible. There is no such thing as perfect balance. Any good game I have ever EVER played has had something overpowered and for good reason.


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PostPosted: Wed Apr 08, 2009 2:28 am 
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Necromancers aren't overpowered. It was just bad coding in certain aspects of the game that give them some notable ability at the moment.

Dulrik writing excellent code is like Dark-Avenger having a brain. It just doesn't happen in this universe.


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