jerinx wrote:
I'm sorry if this sounds condescending, but I just can't reword it any other way: you do realize it took me less than 2 weeks after attaining GM to get the ability to advance to GM+1, right? Your proposal leads to none of your stated goals, and would have changed my deletion of him in no way - nor even given me reason to pause in the slightest. If there's no hoopla or anything, then all you've done is effectively raise the level limit by 1, and removed even the limited prestige of the endeavor.
Do you know how many GMs some players run through in two weeks? Keep in mind that you are not the average. In fact, you are an RPKer and more of the ideal. I would say that a very low percentage of GM characters are able to advance to GM+1 within 2 weeks. More GMs probably get deleted within 2 weeks than become eligible to advance to GM+1. The idea is to get these people to behave more like you. That, in turn, will make your experience more enjoyable. Everyone wins.
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SK has dozens of empirical cases to prove that this sort of artificial slowing down doesn't work. Back in the day, Reina put Toryn on a "leveling diet" of what, 2 levels a day? Guess what he did? 2 levels a day, and not one thing more. No more RP, no more interaction, anything. He just stuck to his leveling diet and went about what he wanted to once he hit GM. The people you'd propose this to affect would act the exact same way, unfortunately. Toryn isn't the only example, just the more readily hilarious one that comes to mind. You create something uninspired that is merely a hoop when you focus on the things you're proposing we focus on.
I don't see how this example is at all relevant. Maybe that slowed that guy down and that was the goal. I am in no way seriously proposing slowing down leveling. Ideally, I would like it to be harder and take longer to reach GM, but, as I've said multiple times now, I don't think this is a popular view and have proposed alternatives that do not rely on this mechanic. If Dulrik ever decides he seriously wants to slow down the progression to GM, then I will be ready to participate in that discussion, but I'm not interested in talking about it until Dulrik tells us it is definitely happening and that no amount of QQ is going to stop him.
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As opey said, the mentor system was proposed and 'does' exactly what you state - and would turn out exactly the same as what you're proposing. An inspired but terribly unimpactful change.
Crosswalks encourage people to slow down for pedestrians. Crosswalks AND blinking lights encourage this even more. Crosswalks AND blinking lights AND harsh penalties for hitting pedestrians do it even more. As I have said: the mentor system is one element that can be built upon to better integrate RP and PK. I also maintain that RP and PK do need to be better integrated on SK. They are not optimally integrated and are not well-balanced right now. If you and opey think the mentor system is sufficient and that RPK is integrated as well as it needs to be on SK, then we disagree on a fundamental level and no amount of logical construction is going to make a difference, as we are operating from entirely different premises. If, however, you share my belief that RPK could be improved and better integrated on a systematic level, then you recognize that the mentor system is not sufficient, and that some fresh ideas are needed to bolster it.