Galactus wrote:
You missed my point, and the point of what dalamar and Finney are talking about, if you feel that they suck in group PK do you actually have any ideas on how to make that work or do you wish to continue to whine on how much they can't do easy mode anymore?
Necromancers are already quite powerful in group PK, which is why I find it absurd when people claim they are one-trick ponies or one dimensional. Most necromancers employ a lone wolf, one-many army approach because it works - it works currently with shadowy wights and it worked before with animate dead.
Their skill set is quite powerful in a group setting - at least on par with a shaman and priest (better IMO). That is why I am so dismissive of people that take a sky-is-falling (it will ruin the class, etc.) attitude about changes to control and animate dead. You could remove animate dead/control and necromancers would still be better than several classes on SK.