Shattered Kingdoms

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 Post subject: Re: Add things to increase numbers
PostPosted: Fri Feb 01, 2019 7:54 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
TheX wrote:
Give me a sprite Paladin.


TheX has earned it.


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 Post subject: Re: Add things to increase numbers
PostPosted: Sat Feb 02, 2019 3:24 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
saxifragaceae wrote:
TheX wrote:
Give me a sprite Paladin.


TheX has earned it.


Can we get a petition to have a custom built snowflake for him? He rolls a sprite merc and then someone edit his pfile to change his class and skill/spell list?
Let’s make this happen! Lol


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 Post subject: Re: Add things to increase numbers
PostPosted: Sat Feb 02, 2019 9:59 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
TheX did a sprite merc already!

I want GOBLINS to be a race so I can fully play as just myself in SK.


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 Post subject: Re: Add things to increase numbers
PostPosted: Sun Feb 03, 2019 5:04 am 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
I thought I loved sprite until I saw TheX make sprites of every single profession. He deserves a sprite paladin for this dedication to the race. Though sprite/paladin would be pretty hard to pull off in terms of RP. Sprites being naturally greedy and paladins being naturally virtuous. Those polar opposites would make some interesting RP. (probably of this happening: 0%). The idea is fun though.


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 Post subject: Re: Add things to increase numbers
PostPosted: Sun Feb 03, 2019 12:54 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Give him a sprite hellion then.


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 Post subject: Re: Add things to increase numbers
PostPosted: Sun Feb 03, 2019 1:53 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Tragonis wrote:
Give him a sprite hellion then.


Is sprite Hellion a playable snowflake?
If he needs a sprite Hellion to even it out, I’ll play it and have that eternal conflict between the two ultra-snowflakes! lol


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 Post subject: Re: Add things to increase numbers
PostPosted: Sun Feb 03, 2019 6:39 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
Give him a hellion!


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 Post subject: Re: Add things to increase numbers
PostPosted: Fri Jul 12, 2019 4:31 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
There were 11 players on recently, and the last announced bonanza was over a year ago. Is there anything in the works? Holiday bonanzas used to be standard, but haven't seen one in a while.

I think bonus XP needs to be on constantly right now, happy hour isn't achieving the desired affect. Another MUD I played did this when numbers started to fall and it helped keep people interested - you could more quickly test out classes and abilities you've never had time for previously. Just a thought.


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 Post subject: Re: Add things to increase numbers
PostPosted: Mon Jul 15, 2019 10:45 pm 
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Joined: Tue Jan 24, 2017 7:48 pm
Posts: 314
archaicsmurf wrote:
There were 11 players on recently, and the last announced bonanza was over a year ago. Is there anything in the works? Holiday bonanzas used to be standard, but haven't seen one in a while.

I think bonus XP needs to be on constantly right now, happy hour isn't achieving the desired affect. Another MUD I played did this when numbers started to fall and it helped keep people interested - you could more quickly test out classes and abilities you've never had time for previously. Just a thought.


I'm doing my best to try and give a straight answer where possible, so hopefully you won't judge this too harshly.

It's preferred that bonus XP is tied to events. If no one is able or wants to run an event it can be difficult to justify enabling bonanza XP.

I've helped run an event or two, and got lots of help with the one I tried to run, but it's not something I enjoy very much, nor am I very good at it(and for those wondering I've actually played Dying Light since being made aware it was a thing). I can't speak for anyone else, and most were quite nice about the one I tried to do, but the sentiments shared surrounding some other events over the years may have had a bit of a chilling effect on the desire of people to run events as well.

I'd be interesting in hearing different ideas on how to approach this kind of thing. Both from events that would feel special even without a lot of staff assistance, all the way to things that might work better than bonus XP seems to in a game state where even new players are finding help to GM very, very quickly with or without the bonus.


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 Post subject: Re: Add things to increase numbers
PostPosted: Tue Jul 16, 2019 5:06 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Fair. If an ambitious player (or faction) wants to try and put something together, who should they contact?


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