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PostPosted: Tue Jan 08, 2008 6:07 am 
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Muktar, you are speaking in theory, we've seen this in practice. No paladin makes as good of a tank as Lolth's shaman.

A shaman with spirit aura, in my experience, defends much better than a paladin with sanctuary and protection. Perhaps the forumula you have isn't quite right (i.e., sanc/prot may stack a little with SA, or SA > sanc+prot)


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PostPosted: Tue Jan 08, 2008 6:57 am 
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And what makes you say that SA doesn't stack with anything :o


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PostPosted: Tue Jan 08, 2008 7:19 am 
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I didn't say anything, it doesn't stack with xxx. Which I forgot what though.


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PostPosted: Tue Jan 08, 2008 9:47 am 
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Muktar is -OBVIOUSLY- right on the subject of best tanks. Stop argueing with him. Your wrong. I'll try to make this as simple as possible because none of you seem to grasp even the most basic concepts of this game.

Heavy armor.

Mercs can end up being 5x as good tanks as shaman. Forget spirit aura, just with sanc a good merc will easily out tank a shaman.

Also a good paladin would easily out tank a shaman too.


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PostPosted: Tue Jan 08, 2008 10:34 am 
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http://www.shatteredkingdoms.org/forums ... hp?t=12400

Muktar is referring to the one line in an update -
Dulrik wrote:
- Damage reduction from spells now takes place after armor reduction


This severely wimped shamans and boosted heavy armor classes tremendously.

And are we comparing Lolth's shaman (someone in a cabal) to the average paladin/merc who isn't in a cabal? How about a paladin in fist, or a merc on mood defensive in MC with a shield? Give me a break.

All that matters is MP on armor and enough scripted/tribunaled/persuaded buffs to make yourself badass. But when it comes down to it - heavy armor > light armor.


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PostPosted: Tue Jan 08, 2008 10:50 am 
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Thank you for correcting me Gilgon. My apologies for my mistaken memory


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PostPosted: Tue Jan 08, 2008 11:26 am 
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Muktar wrote:
Paladin: More HP, Better Armor, Same Protective spells(not counting SA since it doesn't stack with xxx), better weapons, more attacks, no maledictions, better in combat damaging spells.


better in combat damaging spells? wtf are you smoking? The only combat spells that paladins really have that are worth noting are bolt of glory and holy word. Paladin = slightly more hp than shaman. The only thing paladins do better than shamans is melee damage. Did I also mention that there are huge restrictions on the things that paladins can and cannot hurt with their spells? The same restrictions do not apply to shamans.

Paladins are subpar meleers with subpar damage spells and not even a full compliment of healing and malediction removing spells. All things being equal, a shaman is going to crush a paladin in PvP.

The differences in protection from mithril and adamantite armor are not worth writing home about.

Quote:
light armor priest: Same hp, Same or better armor(scale w/MV), Same or better protective spells(depending on circumstance), worse weapons, same attacks, no maledictions, better in combat damaging spells.

hvy armor priest: Better armor, rest is the same.


It's obvious you didn't even bother to play any of those classes and doing any tests, instead coming up with the results out of your [REDACTED]

Fantastic [REDACTED] wrote:
First, stop talking about the protective measure of SA. Its dmg absorbtion doesn't stack with something else. Okay, the paladin only sucks compared to the shaman because he doesn't have maledictions. The rest the pallie is generally better or the same at least. Paladins are better tanks.


Give me a break, protection doesn't even work against grey auras. Spirit aura does. It also protects against dark aura and light aura at the same time. There was also a change that Dulrik made that increases spirit aura to have the same protective value as protection and sanctuary COMBINED.

protip: spirit aura still stacks with sanctuary


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PostPosted: Tue Jan 08, 2008 11:28 am 
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Gilgon wrote:
http://www.shatteredkingdoms.org/forums/viewtopic.php?t=12400

Muktar is referring to the one line in an update -
Dulrik wrote:
- Damage reduction from spells now takes place after armor reduction


This severely wimped shamans and boosted heavy armor classes tremendously.

And are we comparing Lolth's shaman (someone in a cabal) to the average paladin/merc who isn't in a cabal? How about a paladin in fist, or a merc on mood defensive in MC with a shield? Give me a break.

All that matters is MP on armor and enough scripted/tribunaled/persuaded buffs to make yourself badass. But when it comes down to it - heavy armor > light armor.


Lolth's shaman crushed Yaubl enough times.

Also, Algon, your math is terrible. Even switching the damage reductions after the armor reduction only leads to a slight increase in melee damage. That change just made it impossible to reduce the majority of attacks to 0 damage.


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PostPosted: Tue Jan 08, 2008 11:34 am 
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Oh, and just for the record, I didn't think I was going to kill Golg at the time I was ganking him in Krychire just because I feared the effects of taunt might wear off before I ganked him. His shaman was tanking quite well enough to avoid a lot of damage, even with his spirit aura dropped. I imagine with that spell up he could have taken massive trauma to the face and lived to tell the tale.

The shaman is as close as you come to getting a battle mage. It makes sense because of their *usually* tribal nature and the desire for combat within those communities.


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PostPosted: Tue Jan 08, 2008 11:34 am 
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Cyra, they only get 3 battle spells. 2 of them is situational. Them being SH and Call Lightning. If you don't think that paladins don't have better in combat dmg spells, you really are on crack.

On your light armor priest thing. So, you are saying that a priest with MV on scale is not best light armor in the game? Wait, it is. Harm is massively better than every single in combat dmg spell accessible to a shaman. So, please tell me how I am talking out of my [REDACTED]?


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