Shattered Kingdoms

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PostPosted: Mon Jan 12, 2009 12:08 pm 
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Scrolls aren't the issue since they only get 6 art.

It's clear none of you want to take the time to get resists because if you did you wouldn't be complaining about charm and you certainly wouldn't be complaining about scribed charm. It's as simple as that.

If you don't have good resists expect to get pulverized by any caster in a matter of seconds. If you do get good resists expect to be completely immune to casters and watch as their utility goes out the window. Thats the tradeoff and it makes perfect sense to me.

If anything mages should be the ones complaining about the fact that good resists literally make their enemies ignore their spells. where as melee damage can be reduced but rarely ignored entirely. But as I said, I think charm should be at least veteran and the casting time should be as long or longer than petrify.


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PostPosted: Mon Jan 12, 2009 12:12 pm 
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Rial wrote:
If anything mages should be the ones complaining about the fact that good resists literally make their enemies ignore their spells. where as melee damage can be reduced but rarely ignored entirely. But as I said, I think charm should be at least veteran and the casting time should be as long or longer than petrify.


I think the casting time is fine. Just needs to be a higher-level spell.

The problem here is (GASP) being respectful of other PLAYERS, even if you don't respect their characters.


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PostPosted: Mon Jan 12, 2009 12:46 pm 
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Rial wrote:
Scrolls aren't the issue since they only get 6 art.

It's clear none of you want to take the time to get resists because if you did you wouldn't be complaining about charm and you certainly wouldn't be complaining about scribed charm. It's as simple as that.

If you don't have good resists expect to get pulverized by any caster in a matter of seconds. If you do get good resists expect to be completely immune to casters and watch as their utility goes out the window. Thats the tradeoff and it makes perfect sense to me.

If anything mages should be the ones complaining about the fact that good resists literally make their enemies ignore their spells. where as melee damage can be reduced but rarely ignored entirely. But as I said, I think charm should be at least veteran and the casting time should be as long or longer than petrify.


You must be playing a mage now.


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PostPosted: Mon Jan 12, 2009 2:40 pm 
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Rial wrote:
Scrolls aren't the issue since they only get 6 art.

While true, I don't think that's the whole story. Yes, the chance of it working is less, but you can recite multiple charm spells in the time it takes to cast the spell once. That's why some people want it unable to be scribed.


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PostPosted: Mon Jan 12, 2009 3:04 pm 
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Does recite still ignore intimidate and not break sanctuary?


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PostPosted: Mon Jan 12, 2009 8:40 pm 
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Rial wrote:
It's clear none of you want to take the time to get resists because if you did you wouldn't be complaining about charm and you certainly wouldn't be complaining about scribed charm. It's as simple as that.

If you don't have good resists expect to get pulverized by any caster in a matter of seconds. If you do get good resists expect to be completely immune to casters and watch as their utility goes out the window. Thats the tradeoff and it makes perfect sense to me.

If anything mages should be the ones complaining about the fact that good resists literally make their enemies ignore their spells. where as melee damage can be reduced but rarely ignored entirely. But as I said, I think charm should be at least veteran and the casting time should be as long or longer than petrify.


I find it laughable that you talk about how it's a tradeoff and makes perfect sense, but then go on to (would this be .... QQ, perhaps?) suggest that it's not and that sorcerors should be complaining.

You see, that's an absolutely legitimate problem. It's not a proper tradeoff, and both sides of making things equipment-reliant just suck.

What that means? Find ways to fix it. Think the other side is equally lamed? Then offer something worthwhile instead of calling people whiners.


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PostPosted: Mon Jan 12, 2009 8:41 pm 
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It's been a while since I played a sorc, but I think eliminating charm spells from being scribed is hard on the lower-int ones. With just common scrolls, they get a chance to charm a half-decent tank without the concentration/mana cost.

If the problem is more the proliferation of high-level scrolls, why not fix that? The arguments against charm's PK power have been that the spell is too low-level and quick to cast in comparison to others. But I don't think either makes the slightest bit of difference for a scribed spell.


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PostPosted: Tue Jan 13, 2009 12:54 am 
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It's about balance.

Reciting scrolls has always been powerful. That's fine.

What's upsetting is that for the "victim" the way some people are now able to lug around 5-10 powerful lvl 40+ scrolls (even though they crumble). As a merc or the like you sit there trying to cut through a tank, and dirt kick mirror images, whilst running the gauntlet of >1scroll per combat round(??).

The last time people leapt on such a bandwagon was with ranged combat. The perfect change was made for that - you can still be just as powerful, if you make sacrifices. Or maybe staves, where they had aweful lag added.

Move the only powerful scrolls to the tangle/outlands. Reduce their number. Increase the lag a bit. There are plenty of options to make it so that every strong tactic has disadvantages.


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PostPosted: Tue Jan 13, 2009 7:03 am 
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SK Character: Zarg
Rial wrote:
If anything mages should be the ones complaining about the fact that good resists literally make their enemies ignore their spells. where as melee damage can be reduced but rarely ignored entirely. But as I said, I think charm should be at least veteran and the casting time should be as long or longer than petrify.


If people took the time to get their things enchanted and enchanted the way to prevent charm, then why would you be pissed that your spells that took you all of five seconds to learn (sure hours to master) bounce off of the target. (When I say learnt in 5 seconds I do not mean the time it took to level, or find a trainer, but the time it took to type train 'charm person')

The funny thing with having resistance on one type of spell group usually means they are weaker to most others. So spend a few moments learning what they are weak to and exploit it.

The reason why charm person can be learnt at such an early level is the fact that sorcs suck in combat, and around that time you can learn the spell you are dealing with stronger things that are getting two or three attacks vs. your one. You want sorcs to have charm person at a higher level I would suggest they get second attack.


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PostPosted: Tue Jan 13, 2009 7:16 am 
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Location: Don't scream "leper", but I'm one of those too... the Greeks.
Trexor wrote:
The reason why charm person can be learnt at such an early level is the fact that sorcs suck in combat, and around that time you can learn the spell you are dealing with stronger things that are getting two or three attacks vs. your one. You want sorcs to have charm person at a higher level I would suggest they get second attack.


No. A single attack is not the only limitation of a Sorcerer at those levels. Having a second attack will not make levelling easier, as on top of all, sorcs wear only cloth and as a general rule have less hit points.

Charm gives them a tank. The tank has hit points, abilities, armor and attacks that the Sorcerer doesn't have.

If you make Charm harder to learn and put all these to the Sorcerer's, it's not longer a Sorcerer, but a warlock/merc abomination.


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