dalamar wrote:
Your opinions and contributions are most welcome of course. It just sounds like you're scared of this class being broken When the intent is just to make the entire game environment better for everybody.
I'm not scared of the class "becoming" broken. It's already been maimed and crippled over the years and in it's current state is subpar to sorcerers, which is a shame given the extreme drawbacks for playing a necromancer. I'm already disinterested in necros in general because I don't like the concept nor the playstyle of running around with multiple controls since it's extremely mana hungry, volatile and has way too many countermeasures, but yet it's the best mechanical option since animates are fundamentally useless now. I also have no expectation that Dulrik will change necros again anytime soon, though I may be incorrect on that.
What I have heard is you say that you think that the current state of using multiple controls is way too powerful to the point of being unbalanced, and I completely disagree. A control-spamming necro has plenty of countermeasures that good players will easily take advantage of. I'm only here trying to give some accurate insight, because the majority of this thread has been "Man, those shadowy wights are so OP, there's zero drawbacks and absolutely no way to stop it, wah wah wah. Necros just have to o all bash to win and no one can stop them, waaaaaaaaaah." I'm just bothered because it seems to me like you, an IMM, have started to nerf the current control options and plan to continue, all because people started getting on the waaahmbulance instead of actually examining the game and observing what tactics are available for them, which is ironically how the last necro nerf happened. It does seem that my perception of your reasoning is wrong, but just judging from what you've said in this thread, it seems that you still give controls way too much credit as to what they can accomplish against someone who has any idea how to play their class.