Quote:
Charmed PCs are limited in what they can do without orders
I hadn't realized the full scope of what you'd done on this front until I saw some testing today. While the change probably helps with the charm RP, it totally unbalances the spell in PK.
Right now, you cannot tell, quaff, get [from], remove [weapon], and a number of other things. That means that even more than before, Charm Person is an "I win" spell. You can't cancel yourself, you can't get away, you can't even really resist. The spell is more akin to domination than charm person, but that's beside the point.
Why would you ever use something like petrification in combat when charm person is cheaper, faster cast, and more effective?
If it's going to stay like this, charm person needs to have its casting time increaed, its casting cost increased, unable to be put into scrolls and devices, and a %save added for each order issued by the caster or something to that effect.
Geez it was already being abused, I can't wait to see the field day people have with it now
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