TheCannibal wrote:
It would be assanine to only consider the power of lighties vs darkies after relics are taken. CRS doesn't start AFTER all the relics are taken. If everyone has a relic then the lighties have a huge huge advantage in going out and seizing relics. Lighties also get paladins which are the best guardian tanking class out there. Lighties also have the best bards if no one has a relic and as it has been pointed out, the lighty orgs outnumber the darkie orgs 5v3. Thats keepers/talons/fist/hammer/guardians vs adepts/mc/con. I left druids and harlies out since they swing back and forth, although traditionally druids tend to side with the light making it 6v3. So the light has 2:1 odds for the most part.
Yeah necromancers have an easier time regaining relics without cabal powers, but it still usually takes 2-3 necromancers with prepared armies to drop a single inner guardian with only 1 relic. And two gas blasts will annihalate the entire army if they aren't quick. One holy word stops everything dead in its tracks. And lighties have 2 classes able to holy word.
As it currently stands, the light has a large advantage with relics in place.
The dark has a slight advantage if they don't have any relics.
I would point out that a single warlock casting fireball will drop an undead army with a quickness, but a single warlock can pretty much stop any raid group for either side.
Cannibal, I have to point you out wrong here.
Ability wise, yes you are right.
The point you are wrong at is pure numbers.
The Lighty side may have code in their favor, but do/will they have numbers of actual -players-?
That is the current arguement.
Yes in the long run good > evil.
But at any given point the entire playerbase could swing one way or another, -completely- unevening things.
I'm just glad that we got a few leet players that realize this and delete their alts in favor of balance.
It can only condlude in more epic battles.