Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jan 08, 2008 2:38 pm 
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Rial wrote:
Cyra tho apparently thinks paladins are too weak.


I don't think they are too weak. In the right environment they excel. However, that environment is very narrow and there is so much more to the game than what the paladin is capable of.


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PostPosted: Tue Jan 08, 2008 3:16 pm 
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I feel like that's half the point of the class. They are the extreme anti-dark. They will not beat a grey merc, but they will annihilate the necromancer who would annihilate the grey merc.

I'm sorry you can't kill everybody :P Roll a warlock or something.


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PostPosted: Tue Jan 08, 2008 3:29 pm 
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Are you morons? I am not talking about straight 1v1 pk ability. I am talking about them being a tank. In fact, they should be called a meat shield, if anything. If I had a choice of having a shaman or a pallie in front of me to shield me. I will always pick the pallie.

hvy armor + sanc + armor > lt. armor + sanc + armor + SA. It is pretty simple.


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PostPosted: Tue Jan 08, 2008 3:33 pm 
Whoever evolved this from my original suggestion yesterday that shamans beat paladins in combat to "No, THIS one's a better meat shield", and I reckon it was probably Muktar, is clever.

But they've also made all current conversation irrelevant.


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PostPosted: Tue Jan 08, 2008 3:44 pm 
Going based on their own skill/spellsets, IMO shaman beats paladin in fight and shaman is better tank, but that's just me, and I don't really like paladins. Edit : I'm pretty sure the damage reduction from SA is bigger than the difference between mithril and the heavy armor bonus. And, nothing really to do with this thread, but if a shaman gets an herb or scripted piece of eq with protection on it, and they fight the opposite aura, um, good luck doing damage to them. :roll:

Edit2/P.S. : Voodoo cannons are [REDACTED]. The end.


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PostPosted: Tue Jan 08, 2008 3:53 pm 
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Jardek wrote:
Whoever evolved this from my original suggestion yesterday that shamans beat paladins in combat to "No, THIS one's a better meat shield", and I reckon it was probably Muktar, is clever.

But they've also made all current conversation irrelevant.


it's okay, you're right and muktar is wrong.


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PostPosted: Tue Jan 08, 2008 4:12 pm 
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I love it, Cyra and Jardek flame me instead of also going after Rial and Gilgon.

Cyra, keep trying. If you yell loud enough, someone might pay attention.


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PostPosted: Tue Jan 08, 2008 4:16 pm 
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Back on topic. The usage of voodoo seems to come and go. It is shunned from its usage similar to summon kills amongst the player base of SK. It is unfortunately still extremely overpowered but it probably won't get looked at until it is used more often.


Suggested tweaks to voodoo:

Farsight - Sometimes shamans are also known as farseers. With the guide of their spirits, they are allowed to see far ahead of them once a day. Farsight gives a 'snapshot' of the target's room and all its occupants.

Premonition - Again, similar to the idea above, shaman forsees dangers just a bit ahead of time. Shamans are allowed to use premonition to protect themselves from any direct offensive spells one time.

Limits - Finney's idea, shamans can no longer remain near or next to friendly NPCs anywhere. They are required to employ the powers of the ancient portal stones to call forth the aid of the spirits. (edit)


Last edited by Minette on Tue Jan 08, 2008 4:22 pm, edited 1 time in total.

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PostPosted: Tue Jan 08, 2008 4:16 pm 
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Why would I go after Rial and Gilgon?

Rial is a flaming pile of retardation, and Gilgon spews just as much garbage as you do.

You're just the better victim.


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PostPosted: Tue Jan 08, 2008 4:18 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Rial wrote:
Didn't you think for a split second, that a class that got a spell like "call armor" was designed for noobs, and that might hinder you in the long run? The fact that paladins are designed for noobs explains why they aren't the best, but they are pretty damn solid and take 0 skill to play.

Neither the class nor the call armor ability was "designed for noobs". The reason paladins get an ability like this is because their code says they should be heroically sacrificing their life to protect their comrades. While the spell won't help much if your PK opponent is determined to loot you, it does let you get up and running again in the event of a PvE disaster.

The fact that Rial doesn't get it shouldn't come as a surprise. We've already discussed how roleplaying-oriented material in the game goes completely over his head.


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