Shattered Kingdoms

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PostPosted: Thu May 08, 2008 3:55 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I always thought such resistances were level based.


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PostPosted: Thu May 08, 2008 4:34 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Achernar's right. It's level based. Resistances for fire elementals and everything else work the same as they have for several years. If you are just noticing it now, then you just aren't very observant.


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PostPosted: Thu May 08, 2008 4:44 pm 
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Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Thats the closest Dulrik will ever get to STFU F-ING NOOB....you just got owned.


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PostPosted: Thu May 08, 2008 4:51 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I saw that Edit D! >.> The original was funnier =P


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PostPosted: Thu May 08, 2008 4:59 pm 
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Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
I admittedly haven't tried it at GM, I also haven't played a sorc in several years. :p

A veteran level poly'd fire elemental used to grant complete immunity to fire based damage.


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PostPosted: Thu May 08, 2008 5:08 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Wow...what a huge QQ fest.

Hellion noobies...blindness has a much quicker casting time than magma spray. Even if they get the jump on you, you should be able to fire off a blindness and stop them from casting. If they bash you on the jump...then you're just dumb for being front row with a hellion.

Anyone with blindness should not be complaining.

DA is starting a flood because his uber armor has a chink in it now. I don't know why he's qq'ing anyway since DA never leaves his house without odds being overwhelmingly in his favor. Unless hell has frozen over and his play style for the last 9 years has suddenly changed. I'm not saying he doesn't pk smart, it is smart. It's just a cowardly and boring way to play the game in my opinion, but I like being a one man army so I guess I'm biased.

Dirt kick...hey...you know that skill that most melee get but you're all too addicted to flight to use...yeah, maybe you should land and try using it. It's instant cast even!


Geez, I used to waltz all over any warlock that looked at me wrong and never worry for a single moment about them. Now I might actually have to consider them a small threat. And no, I'm not playing a warlock but I don't see any point in changing the spell from it's initial no mp damage reduction. I don't even see why D would raise the initial casting time since all the disabling spells cast faster than it anyway.

If I were going to make a change, it would be to make dirt kick more effective for players (perhaps making the success rate scale higher with level?). NPCs don't need any help in that department.

This would make people need to stay on the ground more, which is a common trend that D's updates have been pushing, and it also revives the usefulness of track...which is pretty useless most of the time these days.

Finney has pointed out that there are several ways of bypassing magma with every single class. I am in full agreeance with pretty much everything that he has said. Stop being lazy folks and get some reflex. No more 85 mp suits that allow you to walk all over armies of spellcasters.

To quote Wu Tang Clan "You need to diversify your bonds [REDACTED]."


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PostPosted: Thu May 08, 2008 5:21 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Cannibal wins this thread.


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 Post subject:
PostPosted: Thu May 08, 2008 6:06 pm 
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Mortal

Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
TheCannibal wrote:
To quote Wu Tang Clan "You need to diversify your bonds [REDACTED]."


MWAHAHAHAHAHAHAHAHAHA, HAHAHA.


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 Post subject:
PostPosted: Thu May 08, 2008 8:31 pm 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Small points not mentioned.
Warlocks can use reach weapons too, in the case of fighters, this means even a dirt kick will still let you be casted against. Could always get behind something, but one magma kills your pet, then an ordered bash from the elemental has you down.

Also you mention reflex. Its nice but the half damage is normal damage for other spells, so you really arent reducing much, just preventing the double hit


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 Post subject:
PostPosted: Thu May 08, 2008 10:13 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
TheCannibal wrote:
Wow...what a huge QQ fest.

Hellion noobies...blindness has a much quicker casting time than magma spray. Even if they get the jump on you, you should be able to fire off a blindness and stop them from casting. If they bash you on the jump...then you're just dumb for being front row with a hellion.

Anyone with blindness should not be complaining.

DA is starting a flood because his uber armor has a chink in it now. I don't know why he's qq'ing anyway since DA never leaves his house without odds being overwhelmingly in his favor. Unless hell has frozen over and his play style for the last 9 years has suddenly changed. I'm not saying he doesn't pk smart, it is smart. It's just a cowardly and boring way to play the game in my opinion, but I like being a one man army so I guess I'm biased.

Dirt kick...hey...you know that skill that most melee get but you're all too addicted to flight to use...yeah, maybe you should land and try using it. It's instant cast even!


Geez, I used to waltz all over any warlock that looked at me wrong and never worry for a single moment about them. Now I might actually have to consider them a small threat. And no, I'm not playing a warlock but I don't see any point in changing the spell from it's initial no mp damage reduction. I don't even see why D would raise the initial casting time since all the disabling spells cast faster than it anyway.

If I were going to make a change, it would be to make dirt kick more effective for players (perhaps making the success rate scale higher with level?). NPCs don't need any help in that department.

This would make people need to stay on the ground more, which is a common trend that D's updates have been pushing, and it also revives the usefulness of track...which is pretty useless most of the time these days.

Finney has pointed out that there are several ways of bypassing magma with every single class. I am in full agreeance with pretty much everything that he has said. Stop being lazy folks and get some reflex. No more 85 mp suits that allow you to walk all over armies of spellcasters.

To quote Wu Tang Clan "You need to diversify your bonds [REDACTED]."


Quoted for truth my friend.


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