ardith wrote:
Scribe and brew should not take more mana than casting the spell to use. I see heal commonly take 10% of someone's mana pool to cast, and then take 40% of a priest/shaman's to brew. This mostly translates to wasted time as someone waits for their mana pool to regenerate.
If you're at an inn, scribing and brewing are not very limited by your mana, as mana regen rates go through the roof in inns with trance classes. All that decreasing the mana cost of scribe/brew will do is make it so that you can just as easily do it hiding in your cabal HQ as in an inn.
If you're looking to make the game less brutal in regard to PvP prep time, then encouraging people to brew 20 double healing vials isn't the way to go. If anything, the effectiveness of having a bajillion healing vials ought to be curbed so that people don't feel like they can't compete with the guy who can spend hours gathering coin and spending time to brew 20 double heals. Also, your idea of casters being able to craft magic device is, again, only going to add to PvP prep time. Not saying it's a bad idea, but it seems to run counter to your intended goal.