Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 03, 2025 1:58 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 209 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 21  Next
Author Message
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Wed Oct 12, 2016 11:28 am 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
When I suggested this I was thinking that it'd just be a writing space, that could be used either as OOC game notes or IC journal some combo like ooc notes about ic motivations.

I like the idea of making this able to be posted to afterlife. I'd imagine people would spend a while creatively coming up with ways to use the functionality and that over time trends would appear.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Wed Oct 12, 2016 12:54 pm 
Offline
Mortal

Joined: Sat Sep 10, 2016 6:13 pm
Posts: 74
SK Character: Gemyna Milmyra
Yed wrote:
Dulrik wrote:
ssenpsl wrote:
I would quite a bit. It would save me from having all these external text files that I use to keep track of my characters interactions with people which is quite inconvenient if I log in to play from a different location than normal.

Maybe you could even have certain actions automatically go to the background, ie joins a religion/tribunal/cabal, greets people the first time, etc.

As I mentioned though, I am thinking of this as a story journal / diary and not as a log. Meaning you would need to write entries to it and those entries should be in character.


I could see value in having the option for both. An OOC log space would be helpful- I remember always having to waste my aliases with notes-to-self to keep track of information that I needed to reference quickly with my characters. Actually, the OOC log would have been very useful, and is something that I'd advocate before the IC journal.


I agree that there should be something for in character and OOC, but if the in character is like a diary then those entries would be date time stamped which means that certain major events during the life of the character would/could also be automatically added to the diary along with its respective date time stamp. Maybe those automatic moments would be the heading of the entry and then there would be space available to fill out more details, the future that they saw for themselves at the time, the plans that they had, etc.

As for an OOC, that would be extremely helpful as I mentioned originally. As of current, I have 'helper' files across all three machines in my house that I generally connect to SK with (background thoughts of RP, sayings the char uses, things I've been told by friends, places I want to remember, etc) and then none of that is available to me if I connect at lunchtime from work. If it were all in the game as an OOC log, then I wouldn't have to try to consolidate those files.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Wed Oct 12, 2016 2:47 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
ssenpsl wrote:
I agree that there should be something for in character and OOC, but if the in character is like a diary then those entries would be date time stamped which means that certain major events during the life of the character would/could also be automatically added to the diary along with its respective date time stamp. Maybe those automatic moments would be the heading of the entry and then there would be space available to fill out more details, the future that they saw for themselves at the time, the plans that they had, etc.

As for an OOC, that would be extremely helpful as I mentioned originally. As of current, I have 'helper' files across all three machines in my house that I generally connect to SK with (background thoughts of RP, sayings the char uses, things I've been told by friends, places I want to remember, etc) and then none of that is available to me if I connect at lunchtime from work. If it were all in the game as an OOC log, then I wouldn't have to try to consolidate those files.


Not that I disagree with an in-game notes option, but something like GoogleDrive or Dropbox would provide you access to all relevant files from any device in any location.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Sun Oct 16, 2016 1:06 pm 
Offline
Mortal

Joined: Thu Aug 06, 2009 2:06 pm
Posts: 128
Off the current trending topic, I have a new loyalty token idea.

Right now, you can spend loyalty tokens to boost your xp gain by 10% up to 3 times with increasing cost.
I would like to see essentially the same thing but for ability improvements, this would include skills/spells/songs.
So instead of sitting in a room spamming spells or skills to improve them, this option would allow you to master your skills quicker through just normal usage so there's no real need for spamming of most spells (though I'm sure this won't stop some folks from just spamming spells faster.) I'm sure that those people who want to be reliable but would prefer not to spam spells/skills could have another option.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Sun Oct 16, 2016 1:22 pm 
Offline
Mortal

Joined: Sat Sep 10, 2016 6:13 pm
Posts: 74
SK Character: Gemyna Milmyra
Karvik wrote:
Off the current trending topic, I have a new loyalty token idea.

Right now, you can spend loyalty tokens to boost your xp gain by 10% up to 3 times with increasing cost.
I would like to see essentially the same thing but for ability improvements, this would include skills/spells/songs.
So instead of sitting in a room spamming spells or skills to improve them, this option would allow you to master your skills quicker through just normal usage so there's no real need for spamming of most spells (though I'm sure this won't stop some folks from just spamming spells faster.) I'm sure that those people who want to be reliable but would prefer not to spam spells/skills could have another option.


I really like this option! Spamming spells in a room by myself is by far the most boring part of playing SK yet if I want to be reliable, I don't have much of a choice. I'd definitely jump on an option like this.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Sun Oct 16, 2016 9:17 pm 
Offline
Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
What would excite me to play:
Religious spells that are a buff can be used on anyone, though because of this there is either
1: A reduced effect/fatigue/cool down period on said non-church goer or
2: An enhanced effect on those of the church or
3: Both

For example:
Nashira's sacred spell
When casted by the priest on the priest's self, he or she does not suffer fatigue after the spell wears off. (Identical to a sorcerer using haste and giant strength on themselves.)
What would excite me to play would be if I as an average warrior with no ties to a religion could benefit from this spell.
What would be even better would be if I decided to become a Nashiran, then I could benefit from the spell without suffering fatigue.

There are several religious spells that apply a buff that can already be casted on those not on the faith. In response to this I would reference the second option. Said buff is more effective on those of the flock as opposed to pantheists.

I would go into more details on the various spells, however I'm under the impression this information isn't generally to be broadcast. I'm of this opinion because sometimes it sucks to have this potentially useful spell that little to no one can benefit from except yourself.

Of course I'm still of the opinion paladin's and hellions should be able to cast their own sacred spell. (However OP that might be for the paladins).


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Mon Oct 17, 2016 1:17 am 
Offline
Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I like both of the most recent additions.

I feel as thought using the exp boost should already work for skill/spell/songs. You should master your spells at the same rate that you train at.
But if we choose to go the individual skill/spell route, that works as well.

I think multi-classing is also another great idea. But it should be restricted. Each class has a limited number of skill/spells that they can learn.
Barbarian could buy specialize for something insane like 30-50 LT's. Or warlocks could learn gate or rift for 50.

As for the faith spells, I think that it would even be reasonable to restrict darkie faith spells to dark aura's characters. Lightie spells can only be cast on lighties. And greybie faith spells can b be cast on anyone.
I also feel as though the spells should only be able to be cast in characters that are within a faith. A god's blessing for those who choose not to follow the gods doesn't make much sense from an IC perspective.
I really like these ideas though. Imm input would be awesome to hear.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Mon Oct 17, 2016 8:22 am 
Offline
Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
I think it's safe to say that the staff recognizes that there is room for improvement in the general arena of religion-based spells. Though we haven't started any serious discussions on how to address those, it's an area that we're interested in reviewing, and feedback/ ideas/ suggestions for these will be read and considered.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Mon Oct 17, 2016 8:51 am 
Offline
Mortal

Joined: Sat Sep 10, 2016 6:13 pm
Posts: 74
SK Character: Gemyna Milmyra
As part of that feedback on religious spells, you should provide some in-game documentation on them. If you don't want the players of characters not related to that religion to know about them, then make the documentation available only to characters in the religion. So many other parts of the game are extremely well documented and yet anything that's held to only a certain group: religions, cabals, tribunals, all have nothing to help the newb or permanewb learn what to expect and how to make an educated decision on things.


Top
 Profile  
Reply with quote  
 Post subject: Re: Brainstorm: What change(s) would excite you to play?
PostPosted: Mon Oct 17, 2016 9:51 am 
Offline
Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
How many faith spells, from each aura, are held spells and how many are aggressive spells. Would lighties get too big of a buff if we did this because of Phoenix heart? That's the faith spell, right?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 209 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 21  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 41 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group