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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Fri Dec 27, 2013 5:57 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
ObjectivistActivist wrote:
I really don't think consumables like vials and scrolls should be subject to this sort of thing. Items that can only be made by staff like wands, or staves? Maybe, but not player-crafted consumables.

If the item was wholly crafted, then I would agree. But the base scroll/flask is often a limited item in itself. The high level ones are capable of holding the strongest spells. So these are something that are capable of being 'hoarded' with the argument that it will 'reduce the potential power of my enemies'. (An argument which I don't particularly like, but appears to be ingrained.)


I'm pretty sure most high level consumables aren't held just to prevent enemies from using them. I'm pretty sure they're kept in order to use them. High level vials, for example, aren't bought and then dropped in a container. They're brewed into and used for advantages in combat. High-powered scrolls aren't scribed to and then hidden. They're used to gain a quick advantage at the outset of combat.

I think the instances of actual hoarding of items like this are extremely rare and a fringe case not worth making changes for. Limited devices and scripted items? Sure. Not so much consumables.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Fri Dec 27, 2013 7:21 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Consumables can be hoarded but at the same time, they are usually on chars that might actually use them. Scripted items/limited items/racial/alignment items, on the other hand, are hoarded just to take them out of circulation.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 9:53 am 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
The majority of hoarding is done by alts who will go inactive for one month so their main characters can grab it from the monthly reboot. Is this not considered item transferring and the main problem? Require LT and e-mail confirmation to play. Add a cost of LT = to having x amount of alts for every month. Coupled with LT for active alts. Implement the main/alt system and severely penalize alts from being able to carry unique/limited to less then 4 items.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 11:31 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
orius wrote:
The majority of hoarding is done by alts who will go inactive for one month so their main characters can grab it from the monthly reboot. Is this not considered item transferring and the main problem? Require LT and e-mail confirmation to play. Add a cost of LT = to having x amount of alts for every month. Coupled with LT for active alts. Implement the main/alt system and severely penalize alts from being able to carry unique/limited to less then 4 items.


Not only is this counter intuitive to the design of the loyalty token system, it wouldn't be effective at all. No loyalty tokens left? No problem - create your new characters under a different e-mail address.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 1:24 pm 
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Joined: Tue Mar 05, 2013 4:57 pm
Posts: 382
SK Character: Alshain
I want to respond to something someone asked about the locate spell... unless I am mistaken, if you are trying to locate energy or adamantite armor/weapons and just using those words when searching, they will not appear in your return list unless those specific words are used in the naming of the object in question when it is created. So potentially there could be more out there that you are not seeing.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 2:37 pm 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
caster level also affects which items show up.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 2:44 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Alright, and here's my counter to the statement that there's a bunch of stuff out there no one is using because no one knows about it:

Why is it so obscure and in such unretrievable places that it's gone unused for X amount of time? People make the insanely difficult and stupidly obscure trip out to Ephialtis to get his kit (using info gleaned on previous characters because it's impossible to figure out with in-game info). If these obscure and out of the way places were known about, the gear there would be used as well.

Hell, there's a suit of energy armor out there that is part of an area that was never fully completed, and occasionally someone knows how to cheat the system to get access to it and you see it for a bit, then it disappears again. (It is, btw, one of the ugliest suits in the game, but it's there and you literally HAVE TO cheat to know how to get it and you have to twink the system to do so.)

Make this [REDACTED] less difficult to find and less obscure to obtain, and I promise you people will use it. Secret areas that only the people who built them know how to navigate and use are not helpful to the game.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Sat Dec 28, 2013 3:31 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
This is one time I think I can appreciate and get behind OA's, well, objectivist practicality. Well said.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Mon Dec 30, 2013 6:05 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Dulrik wrote:
Just to try starting somewhere, I will propose a definition for hoarding of items that can be worn. If you are carrying (or holding in containers) more than half a dozen limited items, under this definition you would be hoarding. (Items currently being worn or wielded are exempt from calculation.)

Based on the conversation, the above definition of hoarding is where I am going to start attacking the problem.

Starting at the beginning of the year, if you are carrying, but not wearing, more than six, limited, wearable items (defined as worn on any body slot OR weapons/shields that are held, but not other items that are held), all of the unworn items will be eligible to be stolen by thieves while you are offline. The more extra stuff you horde, the larger the chance of theft.


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 Post subject: Re: Ideas: More regulation for hoarding / item transfers
PostPosted: Mon Dec 30, 2013 7:19 pm 
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Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
Great start D. I can absolutely get behind this rule. It gives people plenty of options for scripted items. I look forward to a resolution to other things listed on the forums. While we may not all always agree on what you or the staff have to say, I appreciate how active you guys are and that you guys and gals continue to progress and improve the game.

Chris


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