Trosis wrote:
I think multi-classing is also another great idea. But it should be restricted. Each class has a limited number of skill/spells that they can learn.
Barbarian could buy specialize for something insane like 30-50 LT's. Or warlocks could learn gate or rift for 50.
I really like these ideas though. Imm input would be awesome to hear.
Multi-classing may be the wrong word for this, but I think the idea of learning a cross-class skill or spell would really help in some ways.
Utility is what I would primarily be looking for, the ability to learn skills such as pick lock or haggle, maybe even meditation or fletch.
Spells such as identify, fly, infravision, possibly detects, cure light wounds, or refresh.
Things that would not necessarily make the character much more powerful, but expand their usefulness.
A broad pool of basic abilities accessible for LT's or a new form of token perhaps tied in to hours logged for that character.
(something like 1 point per 20 hours, that would only be usable by that specific character, starting at a cost of about 5 points for basics. That way even players new to the game could eventually expand their capabilities if they stick with it.)