Dxex wrote:
If you want to limit pets abilities, make it so we can stand front row easier? Perhaps make it so you get a couple rounds of lag from being bashed or tripped, but then you have a "get up" period where you cannot be bashed or tripped but are able to act, this would give people a way to front line and still do something without being spam bashed and they the bashed person cannot just leave right a way, similar to a taunt affect but allow people to somewhat act.
Please don't just gank our storebought pets without throwing us a bone as an offset, squishy classes need pets just to function.
Its as Dxex here said. Not only is it the pets fault, but also the bash / trip system. As it stands now, trip can be avoided by means, but bash is an almost instant death sentence once yer front row. Bards are incredibly squishy and even in mood defensive with mastered dodge and half weight (or less) they still get wtfpwnd with the insane damage output that PC's are capable of. Really all a melee has to do is bashbashbashbashbashbash and it's game over unless they miss once.
The fact that once yer bash locked there is no means of escape. Take in account that a pet can bash as well as a warrior and you have double the bashes to avoid. My bard was spam bashed by a lion at one point in time and I couldn't do anything to escape while the priest just spammed harm. While bash should be powerful, it shouldn't be as powerful as it is. Prone in itself stops all quaffing of potions or reciting of scrolls. In most fights, it's determined by who lands the first bash. Make it so there is a 1 or 2 round delay so the person can actually act (choose to run or whatnot) and not be bashbashbashed to death.
The whole NPC war mentality is true because, due to bash, EVERY person has to have a pet that can either A. rescue them or B. bash the opponent for them. That's just my 2 cents though.