Mr.Treefinger wrote:
I'm not reading all 17 pages. What I have seen most, which is also a problem, is character-a gets nice EQ finally, character-b (usually a vet) locates it on character-a, kills character-a for it and offers an extremely weak RP-based excuse just to get the eq they wanted. I have had characters that are hunted relentlessly based on the weakest of RP excuses ICly because of OOC greed. Hoarding is less of a problem than this imho. I like Dulrik's idea of having items once on someone's character not allowed on their next, but only regarding rare items/ armor. When I see a player like Ardith play Tolene and keep that unique stardust armor for months, only to reroll a hellion who wears the exact same suit it makes me sick. Its obvious that Ardith is a vet, its obvious the suit is unique/rare and it's also obvious Ardith doesn't care if another player ever sees that armor. One way we could open a door for armors would be a change to skin for scouts. My last character (Eytheress) was a scout and started me thinking that scouts should be able to skin more things and have said skins be usable. That alone would provide many unique suits of all different varieties. In SK there are rare items that are powerful, it's usually the veteran who will attain such things and be more successful at not only using them but also keeping them. There is little we can do about that, unless as I mentioned they do the exact same thing with their next character and the same item.
I see this argument used a lot and it simply isn't valid. In the real world, people are killed over diamonds, oil, life insurance policies, cars, and even something as trivial as a pair of shoes. Why exactly should greed, avarice and envy be different in Pyrathia? If you have nice "stuff", other people are going to want it and take it by force.