Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Aug 04, 2006 7:07 am 
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Mortal Contributor

Joined: Thu Jun 01, 2006 2:50 pm
Posts: 789
Location: UK
SK Character: That'd be telling
what about......

when you are at the river, having an option to actually follow it to the end so that a character can at the end of their life have proper closure rather than:

DELETE
DELETE

it would be nice to have a fitting message..... it may sound a little silly, but it would be a *nice touch*


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PostPosted: Fri Aug 04, 2006 9:14 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
If I'm online, and you pray, I'll do something if you really are closing the book on your character's life. Don't try pulling a fast one though, because the big glowing wisp will come zap you back into the River if you don't delete when you ask for RP that goes with Death.

A


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PostPosted: Fri Aug 04, 2006 9:26 am 
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Joined: Thu Jun 01, 2006 2:50 pm
Posts: 789
Location: UK
SK Character: That'd be telling
i am not after deleting, it was just something i thought of while reading some of the afterlife threads.... that end in DELETE.... DELETE and i thought, what a shame that the post ends like that.

so i want no nasty little wisps huntin' me down :wink:


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PostPosted: Mon Mar 19, 2007 11:14 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
This is always a favorite thread of mine to read, so...bumping.


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PostPosted: Mon Mar 19, 2007 12:27 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
More ada/energy griffon weapons of actual quality sub-types and damage-types.


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PostPosted: Mon Mar 19, 2007 12:43 pm 
One Valiant Truth wrote:
More ada/energy griffon weapons of actual quality sub-types and damage-types.


Less griffon weapons period.

It's superbly dumb that a class which can operate butt-naked with superior form (especially as a barbarian or caster) also now gets free weapons in addition to the free weapons ON THEIR HANDS.


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PostPosted: Mon Mar 19, 2007 1:40 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
<FLAME REMOVED>


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PostPosted: Mon Mar 19, 2007 1:58 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Uh...that was very "apples and oranges".


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PostPosted: Mon Mar 19, 2007 2:18 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
What part of my last post was a flame?

I mean if you don't want it pointed out that griffons don't infact own face at all, or that they can't use shield block, or parry, or reach, or break stone skin, or even do much damage without weapons fine. If you don't want me to try to put it into perspective by showing Grakus how losing the use of his skills due to items is a flame then I guess...

But really..


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PostPosted: Mon Mar 19, 2007 2:32 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
No more griffon weapons. Making them more humanoid (by giving them humanoid-equivelant help) is not the solution.

More mid-high level undead (Veteran+) areas.

More staffs with stat mods. It is THE most useless subtype right now (I liked GL's suggestion a little ways back btw, even if it wasn't a building suggestion). Making more of them one-handed and giving them stat/save mods would bring them into usefulness.


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