Shattered Kingdoms

Where Roleplay and Tactics Collide
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What should be done to summon?
Nothing. It's fantastic. I love ganking people. 19%  19%  [ 14 ]
Auto summon makes you completely immune. 39%  39%  [ 29 ]
Something else. Please list idea below. 43%  43%  [ 32 ]
Total votes : 75
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 Post subject:
PostPosted: Thu Nov 03, 2005 11:07 pm 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Make PCs immune to summon when auto-summon is on. Problem solved, everyone's enjoying a happy game. Whoever caster disagrees is only because he enjoys the power of summon-group gangs.


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 Post subject:
PostPosted: Thu Nov 03, 2005 11:13 pm 
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Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Demon wrote:
So explain to us how you'd abuse it Algon cause it's not very clear to me.


I'm a bit impaired right now, so I can't be absolutely positive you're joking - so I am just going to assume you aren't.

If a group of 9 were to ever be hunting solo me, I would find out if they were using a charmie in their group like Buruku, or atleast had a giant there, and I would run to a room with mad law NPCs that are aggressive to someone in that group. Then I'd type c 'summon', n.

Every kingdom has a place with a very large number of law NPCs that would completely rock a big group. It would be terrible easy to use/abuse.

Make it so you can't be summoned into an entangle, a midnight, a warp space, or a room with any law NPCs or with law NPCs nearby that can instantly walk in. Then maybe it seems like group-summoning would be balanced.

I am genuinely shocked that any player who has been around for more tha a month (Specifically Demon, Ardith) could possibly suggest group summoning as an option.


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 Post subject:
PostPosted: Thu Nov 03, 2005 11:25 pm 
I'm not suggesting group summon. Like you, Algon, I think the idea is completely absurd.


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 Post subject:
PostPosted: Thu Nov 03, 2005 11:31 pm 
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Joined: Mon Sep 12, 2005 3:18 pm
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Ardith wrote:
Summon should only be a utility spell to bring NPCs to the caster. Anyway, with group summon the summoner will still have initiative while the other group tries to figure out what is going on and initiative usually leads to winning the fight. So while it in theory sounds like it will even up the odds there's still that 2 second delay the other group members will suffer while they re-orient themselves.


The two second delay and 'surprise' of engaging a group is not -even remotely- the reason why group summon would make this mud unpkillable. But ok.


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 Post subject:
PostPosted: Thu Nov 03, 2005 11:47 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
Group summons is a good idea. As people have said it could be bad if your travelling with someone weak against summons. There are two simple fixes I can see for it. An auto command Auto group summoning, or make group summoning a spell or effect you use on other group members.

I do not like the idea of summon being removed from the game completely. It makes sorcerors lives more practical. If it was to be removed Id like to see it replaced by Scry.


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 Post subject:
PostPosted: Thu Nov 03, 2005 11:47 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Summoning a group gives you two advantages: the advantage of timing and the advantage of terrain (law NPCs usually). Gateing to a target gives you the advantage of timing but them the advantage of terrain. It seems fair. Summoning a group is an ambiguous nerf to the spell since you get more enemies.


Last edited by Adder on Fri Nov 04, 2005 12:03 am, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 03, 2005 11:59 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
right now I can think of at least 3 places where if a group got summoned many would die. Just keep nerf summon and up gate.


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 Post subject:
PostPosted: Fri Nov 04, 2005 12:09 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
Summon AND gate have the same success chance. But as Adder said, summon gives the advantage of terrain while gate gives a disadvantage.

And how hard is it to get a few basic willpower mods and avoid all summon attempts? I mean, if you are so afraid of summon, I'd like to see someone casting sleep/charm person/other-will-saved-spells on your char. That would open a whole new world for the phrase "wimp that spell".

PS: Group summon idea is stupid, and easily abused with more ways than people already mentioned here.


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 Post subject:
PostPosted: Fri Nov 04, 2005 12:12 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Hmmm . . .The fact that they don't always work. I remember getting summoned with having greatly increased mp on every part of my bard's mithril and still got summoned. No gate is much harder to land. Next to impossible if the target pc has auto summon on.

[edit] I meant to type MR


Last edited by Muktar on Fri Nov 04, 2005 12:45 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Nov 04, 2005 12:15 am 
Kudos on having the wrong enchantment to deal with summon.


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