Im2old4u wrote:
How about slowing combat slightly?
-It will definately improve large-group PKing.
As it is now, if there are more than 3-4 people in a PK, feels like we play
-reel magic- in a casino.
-Initiative will not be so crucial to the result of a battle.
-It would faintly reduce the huge advantage fast typers/trigger users get over others, at least they will have a chance.
-It will slow training a bit, maybe avoiding any other drastic means.
-If a character understands what is going on during combat, he/she can improvise thus making PK more interesting than waiting for the result and just doing what he/she was told to do.
EDIT: 3rd option add.
The combat speed on SK is already extremely slow. In fact, it is so slow that a good typist could probably get by without macros or aliases.
If you want to improve your PvP experience, which typically includes large amounts of irrelevant combat spam, use the nospam all setting. If that isn't sufficient, use your client to #GAG unnecessary information. I see virtually nothing in PvP unless it relates specifically to my character (casting, attacking or getting hit) or an enemy/group member dies. I send it all to a child window and read it later.