Erevan wrote:
Personaly, I dislike the idea of monks. There are monks in the game already, and their abilities are unique. By including a monk class, A: all monks would be inclined towards a certain cabal, and secondly, it would be a warrior class without the desperate need of equipment, which is more or less strange.
And a barbarian picking up a weapon isn't strange? Secondly, how would they be inclined toward a certain cabal? I made sure that their most powerful moves were incompatible with a certain lightie only cabal. No class is fully equipment independent. A monk without armor is just like a mercenary and swashbuckler without armor. The hits they take are going to hurt a lot more than if they don't and spells are going to take them out if they don't have saves or magic resistance.
Quote:
If youre looking for a new class, I can suggest a few, like for instance a mixture of fighter/mage, or a mage-killer fighter class with the ability to counter spells and such, But not monks.
Paladin, hellion? Rogue, scout?
Quote:
As it is, there are enough oriental stuff in SK as it is, and many players are attracted to the idea of an oriental character. With monks, SK will lose the sense of dark ages fantasy and go much more into the oriental genre. That is in my humble oppinion of course.
SK is based on fantasy, not the dark ages. And martial arts are not oriental in origin. Neither are monks.
Dagna wrote:
i deffinatly agree, I would love to see a new class decided upon so that in 10 year i might be able to play it (love the Bard btw), but i would much rather it be something like a psionic, or even a spellsword or mage killer.
I haven't finished throwing out ideas yet.