silmar wrote:
Scouts should get a skill called anoint (or give it a better name).
Anoint lets you use any herb/potion with a negative effect to put on a arrow similar a hellion or shaman with their spelling only more spells work so long as you can get it in a potion or a herb. Example Cause wounds arrows, Blindness arrows, poison arrows, arrows of sleep are just a few sure the chances of people failing the saves in not great but its a little extra that a scout could use.
Low lag time so you are able to coat a reasonable number of arrows in a shortish time say 10-20 in one tick. Timer on life of anoint bonus something similar to spelled up weapons already maybe a little longer.
There are two reasons for this skill makes scouts a little more powerful and also gives a reason for all the useless herbs out there even a chance more harmful herbs could be made to suit this skill.
The skill could be changed a little so it is useable with all weapons and or perhaps even let the scout feed herbs to their pet (be them blind or deaf) quicker than ordering for healing/curing their tames after combat.
I've asked for this many times under many different names. Good luck getting it.
Konge wrote:
I think too, that scouts should need some form of boost in the ranged combat section. Simply because mercenaries can exceed their skill with specialize.
Dulrik has already addressed this and I'm not going to say what he said anymore. Sometimes I wonder if anyone but me gives a crap what Dulrik says. It seems like no one, not just Konge, ever remembers anything Dulrik posts.