Alea wrote:
You contradict yourself. How is it that the argument on replayability fails, when you at the same time try to claim that preventing the passing of information would require a 'memory wiping? Either or.
You fail context. I was actually arguing that replayability doesn't fail.
Quote:
I never said it was a horrible idea. Go back and read it again. It has horrible replayability - that's not even remotely close to the same. That's like saying a ferrari is a horrible car because it has horrible mileage.
First you need to prove that it has horrible replayability. The opinion of a single person isn't fact. People don't solve quests for the thrill of solving the puzzle. They do it for the rewards that come with them.
Quote:
The fact of the matter is that an area needs to stand as many trips through it as possible. It has nothing to do with OOC instant messenger sharing, multiplaying or any other 'player problem', but everything to do with builder's strategy.
Again, you need to prove how SKs areas are failing to get repeated trips through them. The odds, however, look terribly stacked against you.
Quote:
I think in your eagerness to oppose this over-opinionated freak you completely missed the distinction between the two. I like math puzzled, I like riddles, and I do both with great pleasure - something you're well aware of, or should be, from the times we've played together.
Riddle me this then: why can't you understand what I'm saying?