Shattered Kingdoms

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PostPosted: Wed Nov 21, 2007 1:18 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Being that mercenaries are my favorite class, I couldn't resist.


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PostPosted: Wed Nov 21, 2007 9:32 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Goldie, hit me up with the spreadsheet, woodward_bobby@hotmail.com


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PostPosted: Wed Nov 21, 2007 9:38 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I've judged the weapons by knowing what they represent.

For example, the shortbow might be less useful than a 7 if compared with other bows by a strictly point by point system, but a short bow should not be more overall good than a composite bow, as the composite bow is a generally all arround better bow.

Not all weapons have to be equal in terms of 'points'. Some will sum 10/100, and will be perfectly balanced. I mean for pete's sake, a spiked club is just that. A spiked club. Its a plank you ripped from your appartment's floor that happens to have a spike on one end. On the other hand, the Katana is one of the best swords there is. Even if it's too useful, its reasonably so. So instead of nerfing the weapon, perhaps it should take both slots of specialization to actually specialize in it, or even better, katana should be a subcategory all by itself, trained only by a certain NPC, to players fulfilling certain criteria, etc etc.


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PostPosted: Wed Nov 21, 2007 10:05 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
You're suggesting putting katana into exotic, and giving exotic weapons a training requirement. Not exactly a bad idea. I'm not sure if I like it given the history of skills in sk, but I can understand why you'd propose it.


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PostPosted: Wed Nov 21, 2007 11:18 pm 
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Mortal

Joined: Thu Sep 28, 2006 2:35 pm
Posts: 285
Location: Gergia, United States
Yes.

I so freakin agree with that.


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PostPosted: Thu Nov 22, 2007 12:04 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I have no problem with there being a tier system of weapon subtypes. My issue is that there needs to be more good subtypes. It seems that everything but a few subtypes eh, at best.


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PostPosted: Thu Nov 22, 2007 3:09 pm 
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Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
I think specialization should be changed to cover much broader areas. So instead of specializing in flamberge, which is basically just a two handed sword. You speciaze in 2 handed sword use, or 1 handed.
They could be
Spear
2 handed sword
1 handed sword
Polearms
Bows
Crossbows
Maces
Flails
and Exotic

Then in conjunction with that change, weapons should be given their individuality back. So imms can improve or weaken weapons based on the quality they want. While still sticking decently close to the original stats of the subtype. There could be lesser, normal, and legendary weapons. Lesser weapons, for example a wooden katana, would have all the same stats of katana but do abit less damage. Normal weapons would stay exactly as they are. And legendary weapons would have small to medium bonus's to their original subtype numbers. Although I don't want to be able to see the bonus's my legendary weapon has through comparison, but through lore, so as to take out some of the numbers from the game.


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PostPosted: Thu Nov 22, 2007 4:20 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
...Rials idea is...actually decent...kinda..


*kills himself*


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PostPosted: Thu Nov 22, 2007 4:56 pm 
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Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
Goldlantern can you upload the sheet so that everyone can download it easily?


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PostPosted: Thu Nov 22, 2007 5:41 pm 
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Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
I'd like to take a look at the spread-sheet.


Last edited by Sypher on Thu Nov 22, 2007 6:49 pm, edited 2 times in total.

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