Shattered Kingdoms

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PostPosted: Mon Jan 21, 2008 3:36 am 
Muktar wrote:
Maybe stuff like trip and bash needs to be less effective, especially since they are low lvl skills.


I think this would break PK in shattered kingdoms.


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PostPosted: Mon Jan 21, 2008 4:13 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Basically I think that trip and bash break PK in SK.


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PostPosted: Mon Jan 21, 2008 4:16 am 
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Joined: Sat Aug 24, 2002 6:56 am
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trip and bash could use some modification, but only so far as the fact that resting makes you take more damage. Since being tripped or bashed = resting, that means you take more damage from every hit that lands. Not to mention you also have your skills/spells and flee locked down for 3 rounds.

I'd like to note that it makes absolutely no sense why someone on the ground takes more damage. It just about defies all laws of physics.


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PostPosted: Mon Jan 21, 2008 4:31 am 
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Location: Las Vegas, Nevada
SK Character: Achernar
I say leave the increased damage, keep them from fleeing, but remove the lag.


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PostPosted: Mon Jan 21, 2008 4:44 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
I say remove the enhanced damage.


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PostPosted: Mon Jan 21, 2008 4:57 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Personally I don't think Blitzkrieg is very good. I also don't really think it's a merc skill. I think of this as more of a barbarian skill. Am I serious? Yea I am.

Think about it. Mercernaries are a diciplined soldier type of fighter who practices professional warcraft. They hold formations, they call retreats, they theoretically move units around in large scale combat.

Barbs go blood mad and hurl themselves into battle. Barbs are the ones who would Grab a huge axe, Smash through an enemy defense and tear into the enemy with a vengance. Barbarians should be the ones swinging like mad at everyone and everything around them. Barbarians should have Blitzkrieg. And it shouldn't be called Blitzkrieg it should be called, Onslaught.

dicitionary.com wrote:
blitz·krieg (blĭts'krēg') Pronunciation Key
n. A swift, sudden military offensive, usually by combined air and mobile land forces.


Blitzkrig implies that you have air power and stuff. It's a bad name. To modern.

What I would give mercs in place of Blitz would be a third weapon specialization and the command skill.

Quote:
> [Skills help] Command
Automatic

With great experience in combat comes the ability to direct your men with
greater expertise and inspire greater loyalty amongst those who flock to your banner. An experienced mercenary having spent much time out in the field can keep better control of his troops, thus having them hold formations better, obey orders quicker, and keep morale up.


Basically Command would give all the people in the mercenaries group a sizable willpower bonus. They would resist intimidate, fear, all that stuff and obey the orders of their commander. It would also make it harder to wreck peoples day with summon kills. As the commander of the group has bent his will toward forging a unit that acts as one.


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PostPosted: Mon Jan 21, 2008 5:14 am 
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Location: In the palm of the left hand black
You can't remove the lag from bash. The game would become incredibily unbalanced in the favor of spellcasters. It's the only thing that saves warriors in many cases.

The main purpose of bash is to keep people from fleeing and to pin their skills. I could see removing the 1.5x damage bonus from it. Even though it is much easier to stab a man whose lying on his back than one that can run in circles around you. I could also see making the time that both parties come out of bash equal. That might be interesting to test out.

Trip doesn't need to be touched. It doesn't keep anyone from fleeing and it is more difficult to land than bash anyway.

And I actually agree with Orac about moving blitzkrieg to barbarians. That's not a bad idea at all. Mercenaries really don't need it and it would give barbarians another melee option.

On a side note, there's nothing wrong with headbutt unless there has been a change in it in the past year. You may want to keep in mind that what type of helmet you are wearing plays a significant role in the effectiveness of it.


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PostPosted: Mon Jan 21, 2008 5:18 am 
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Joined: Sat Jul 16, 2005 7:50 pm
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Is the page broken from that code tag for anyone?


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PostPosted: Mon Jan 21, 2008 8:36 am 
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Joined: Sun Jul 22, 2007 5:18 am
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Its normal to be easier to hit when on the ground, and it makes some sense to take more damage, as your character is not able to 'roll with the blows' as well as he normally would.

Let's not forget here that HP represent a character's ability to roll with the blows, and not that his skin turns tougher as he levels, and his amounts of blood increase in measurements of 1-4 commoners per level, depending on his class.

I think however, that a -bashed- character, as well as the basher should be much harder to hit by others, since as I see it, bashing someone means that you go down to the ground with him. If that's not the case, then I would recommend bash does not send you 'resting' and instead stuns you, putting you in defensive mood for some time.

Well. Just some thoughts really.


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PostPosted: Mon Jan 21, 2008 8:42 am 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
Is it a straight 50% more damage modifier when resting?

If so, we could remove that and instead make all attacks more likely to land. The basher and the bashed would both gain a negative modifier to dodging, shield blocking, parrying, and reflex saves.

That way attacks don't magically do any more damage, but they do have a greater likelihood to hit.


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