Shattered Kingdoms

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PostPosted: Thu Feb 28, 2008 12:29 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
Having reach doesn't allow the elemental to bash someone behind a pet, so that doesn't actually solve that particular problem.


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PostPosted: Thu Feb 28, 2008 1:40 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
The elementals that have reach don't have bash or trip.

So a person can run away if they are 2nd rank.

QQ THEY CAN DO THAT TO NEARLY EVERY CLASS.

Changing bash or no bash or reach or no reach on an elemental will not 'fix' the class.


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PostPosted: Thu Feb 28, 2008 1:52 pm 
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Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
Honestly, the pre-change cling was far better imo than the sever clings a tick version now.

When I played my little suicide lock, I know I killed several well geared people even after they had already fled from me just from a few magma ticks. The cling actually packed a punch back then.

Now a days 20+ MP completely negates any damage you suffer from the cling. Ghustaph had a completely unenchanted suit of mithril when he was attacked my some Warlock in Nerina, just the MP that he had on a few pieces of mithril was enough to fully resist every cling.

You could make two simple changes to make the class formidable again.

1. Remove cling entirely, that way every hit of magma counts as an initial hit, and does the full damage. Who cares about the cling, SK is all about front-loading damage.

2. Make resist elements unbrewable. Warlock only perk for fighting other warlocks. This in effect makes people HAVE to enchant there gear to go toe to toe with a warlock, and without the cling effect negating all consective magma sprays after the first, even with a full suit of MP, each magma will still do substantial damage, enough to be getting along with.

It's such a simple fix.


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PostPosted: Thu Feb 28, 2008 2:26 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Fixing Magma spray is easy. Make the cling non-magical again.

I do agree with RE suggestion from Sypher.


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PostPosted: Sat Mar 01, 2008 4:21 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Making resist elements unbrewable and hard as [REDACTED] to find in game would be a great solution cause as it is that spell absolutely RAPES warlocks.


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PostPosted: Sat Mar 01, 2008 6:08 am 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
resist elements has already been mitigated as the the damage reduction it grants is now equal to the level of the spell. You would have to get really high level vials to brew a good resist elements spell.


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