Seriously, this is some of the worst complaining about a class I've ever seen.
Animate Dead wasn't always what you remember, infact for a long damned time animate dead was nothing but n00b skeletons to put yourself in 2nd row.
Animate Dead was completely and utterly broken as it was, and wasn't really that much fun to play with or against. If you really felt like it, there wasn't a single target you couldn't kill, even without outfitting the undead.
Necromancers were alot more fun when they were more focused on control, and the fact they are now again more control based makes me happy. It's not the animate dead change that made them significantly weaker, it's the lack of a "don't screw with me" button. It used to be that people wouldn't just go looking for necros, why? You could pretty much bet that you would catch an e-drain for it. With e-drain no longer being a legitimate threat, it takes alot of the fear of necro away.
You got other smaller issues, such as the general haste change and things like that where the game has just changed. BoG being buffed is another example of this. However, I'd be more afraid of arrows than BoG, at least you can blind the paladin since they have to be in the same room as you.
The fact cancellation doesn't insta-screw you anymore is absolutely fantastic.
If I had to give two small suggestions about ways to boost the necro without breaking it it'd be these two.
One: Rework E-Drain
There is a timer on it, the xp loss on just about everything has been lowered, I don't see the harm in reboosting this to 2-3 ticks again since it does have the timer on it. Either making the XP loss a meaningful amount, or make it a better spell by making it take other things than XP. If it dealt damage, plus significant PE/ME damage it might be worth casting over FoD. Do whatever, just make it relevant again.
Two: Shade
With control undead having the concentration lowered, I'd love to see a new spell for necros, we'll call it Shade for now. Simply put, make it a multi-use spell, maybe moderate conc. Put it at level that a delf could use two controls, shroud, and shade, with control at its new conc level. Then have it work on either the necromancer, or an undead. Have it increase the power of said undead it is cast on in various ways, same goes for the necro. I'm thinking it'd increase the resistance to light/holy attacks on the necro by a decent amount. Nothing game-breaking, but enough that if stacked with resists would make the damage alot more manageable, also have it give a decent miss chance to ranged weaponry, however while shaded you'd be treated as undead as far as heal for damage goes. Have it give some similar benefits to a chosen undead, increased resist to light/holy/remove compulsion for the shaded undead, basically no insta-dusting/freeing a shaded sess. However, instead of the ranged resistance, give it a all-around combat boost, maybe +100 HP and 2 attacks, or +100hp and increased damage, whatever, just something meaningful. It has to be enough of a boost to that if you're a control necro it's better for you to put it on your big bad, than you.
Basically, the way I'm thinking of it, it'd give animate necros the ability to be the "leader" of a lesser horde. Yeah, holy word would still destroy your horde, but your horde is basically a bunch of nothings. What do you care? You'd likely survive said HW intact, not it'd stop the whole BoG the necro screw the horde tactic. Yeah, three heals and you're probably dead, but if they are casting heal they are alot more squishy than a paladin.
Control necros get the ability to turn one NPC into their champion, something approaching the power of some of the good undead NPCs pre-haste nerf/NPC nerf.
So, there is a few ideas. The first is more doable, the second would be more fun. Feel free to flame away, or come up with new ideas, just keep in mind one thing.
Try to make your ideas a boost to your class, not a complete nerf bat to others.
|