Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Mar 28, 2008 7:41 pm 
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Joined: Tue Feb 15, 2005 7:56 pm
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:(


Man, if cabals aren't secret... what's the point?

Cabals were cool to me, before I ever got into one, because it was secret. It was something you could only get involved in with a lot of effort and whispered discussion with the right people.

Then keeping others from finding out, being friends with your worst enemies without knowing it, using secret powers all sneakily... Good fun.
Ah well..


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PostPosted: Sat Mar 29, 2008 3:32 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Even matched numbers will always lead to a successful defense. There will likely never be a time attackers can defeat an equal sized party plus both the inner and outer guardians and the spawning NPC guards. I guess the onus is on the attackers. Would you rather face some AI driven NPC groups and the two guardians, or some AI driven NPC groups, both guardians, and PC defenders? I'll take my chances without the PC defenders thanks. That's why I see many more raids with 2 or less defenders than I do with more than 2. In the past 20 only 3 had more than 2 defenders. One of those 3 seems to be some kind of fluke. So 10-15% of the matchups in CRS are not the dreaded "ninjar" raid and we're done working on the entire system?

Oh yeah and if we're removing the secrecy from cabals help files it should be fair game for discussing on the forums.


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PostPosted: Sat Mar 29, 2008 3:44 am 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: New Jersey
The past few attacks we've lead when there have been 8+ defenders online have lead me to decide not to attack when the numbers are about even. What's the point when you can wait until you severely outnumber them and have an easy go?


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PostPosted: Sat Mar 29, 2008 3:44 am 
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Joined: Fri Feb 08, 2008 6:04 pm
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Someone wrote:
:(


Man, if cabals aren't secret... what's the point?

Cabals were cool to me, before I ever got into one, because it was secret. It was something you could only get involved in with a lot of effort and whispered discussion with the right people.

Then keeping others from finding out, being friends with your worst enemies without knowing it, using secret powers all sneakily... Good fun.
Ah well..


Those days are long dead, get over it.


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PostPosted: Sat Mar 29, 2008 4:55 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Achernar wrote:
Even matched numbers will always lead to a successful defense. There will likely never be a time attackers can defeat an equal sized party plus both the inner and outer guardians and the spawning NPC guards. I guess the onus is on the attackers. Would you rather face some AI driven NPC groups and the two guardians, or some AI driven NPC groups, both guardians, and PC defenders? I'll take my chances without the PC defenders thanks. That's why I see many more raids with 2 or less defenders than I do with more than 2. In the past 20 only 3 had more than 2 defenders. One of those 3 seems to be some kind of fluke. So 10-15% of the matchups in CRS are not the dreaded "ninjar" raid and we're done working on the entire system?

Oh yeah and if we're removing the secrecy from cabals help files it should be fair game for discussing on the forums.


Does this gain more credibility with you now, D, that it's been stated by one of your staff, or will you continue to brush this thread off as "complaints of the old guard" despite the fact that it's not all old guard who are telling you that you're vision is skewed from the practical realities of the game?


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PostPosted: Sat Mar 29, 2008 8:04 am 
I <3 whoever Achernar is, I've agreed with pretty much everything he/she has posted the past couple weeks.


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PostPosted: Sat Mar 29, 2008 8:09 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Kill the pc defenders first.

Kill the priests that would rez them

Assault the fort.

My 2 cents


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PostPosted: Sat Mar 29, 2008 8:18 am 
Your 2 cents must be fake money. >_<


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PostPosted: Sat Mar 29, 2008 8:25 am 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: New Jersey
Perhaps you missed it. The reason we assault the keep/manor, etc. is because they're hiding in it. You can't kill the pc's before the guards since they hide out with their inner guardian.


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PostPosted: Sat Mar 29, 2008 8:52 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
Harlequin/MC/Druids have it easy solo defending an HQ, their cabal spells make it easy, about all I'd like to see changed is to tell the difference between the classes on NPCs, also, I might add, that Dulrik did state that if you had more defenders, the NPCs were considerably weaker.


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