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PostPosted: Mon Apr 21, 2008 2:34 am 
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instead of upping armor slots you could with my idea lower the general damage while you're at it.


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PostPosted: Mon Apr 21, 2008 3:08 am 
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I think if targeted reductions in certain weapons to put them on par with other subtypes, and the bash fix might be good enough of a fix.


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PostPosted: Mon Apr 21, 2008 5:52 am 
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bash fix?

Why does everyone think staves should be the weakest? honestly, if used right, a staff can be damn deadly. Think of it, normal man about 6 ft high, staff is 7 ft long. The huge arc it makes when swung creates a lot of force.


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PostPosted: Mon Apr 21, 2008 6:01 am 
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alvarro wrote:
instead of upping armor slots you could with my idea lower the general damage while you're at it.


Not suggesting upping armor slots, suggesting that the way they function/work along with added bonuses being added in game.

Example:

Shields Types

Buckers:
- Half Damage taken on a block
- Greatly increased chance of shield blocking melee attacks
- Low/No armor increase

Tower Shield
- No Damage taken on a block
- Greatly increased chance of shield blocking ranged attacks
- High armor increase
- Decreases weapon speed/damage
- Group: chance to block ranged/melee attack to someone behind you.

Pretty much stuff like this. Hell would like to Visored Helmets increase your chance to avoid a dirt kick.


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PostPosted: Mon Apr 21, 2008 6:27 am 
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Integrity as Chem suggests is really a good idea. And I would think it is what Dulrik has been aiming for with his code-updates through the last few years, however not as comprehensive as one might have liked :)


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PostPosted: Mon Apr 21, 2008 10:24 am 
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This has been bugging me so bad. I'm so tired of all the khopesh/kama/battlespear specs. Either these weapons need to be wimped, or bring some other weapons up to par. I don't think limiting availability will work because it's already limited on some of these like kama, but there are still buttloads of people speccing and trying to get them. Not nearly enough kama in the world for all the specs and the swashies.
also, subtypes are just screwy in my opinion. I don't see how the hell a khopesh (has anyone ever looked these things up?) or a kama (a farming tool?) is faster AND more damaging than say, a katana. And it bugs me that katana is one handed because I don't think you're supposed to use a shield with a katana. Make katana more damaging and two-handed.


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PostPosted: Mon Apr 21, 2008 10:37 am 
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Does anyone remember how much WORSE it was before sub-types?

Sure there probably should be some adjustments made to certain types, but the system is a thousand times better than how it use to be.


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PostPosted: Mon Apr 21, 2008 10:51 am 
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You know, having played long before there were subtypes, I can't honestly say that it is a whole hell of a lot better. There certainly is a bit more variety, but combat is over just as quickly, if not more quickly than it was before subtypes if you manage to get one of the "good" subtypes.

And the thing is, with all weapons of the same subtype dealing equal damage, no matter what the material, everyone CAN get a weapon of a good subtype that deals incredible damage.

It used to be GM warriors could three round other GM warriors only IF they had an adamantite/energy weapon.

Now GM warriors can still three round other GM warriors the difference being, all the need now a days is a steel battlespear.

The subtype change was good in theory, but it hasn't changed anything, all it's really done is speed combat up. Now everyone has elite storebought weapons.


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PostPosted: Mon Apr 21, 2008 12:33 pm 
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The weapon change made levelling a lot easier in my opinion. Suddenly your noob dagger can do as much dmg as a level 50 gm adamantite dagger, excellent!


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PostPosted: Mon Apr 21, 2008 1:46 pm 
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Terrus wrote:
The weapon change made levelling a lot easier in my opinion. Suddenly your noob dagger can do as much dmg as a level 50 gm adamantite dagger, excellent!


While i can see in theory how this helps break the level gap in PK, I find this a bit silly. A copper dagger shouldn't be doing as much damage as an adamantite dagger or say tanso steel. All this does is give everyone GM damage without actually having to GM for it hence the crazy damage Mercs and barbs are popping out with Bspears, khopeshes etc. That's seriously messed up as they dish out enough damage as is, and the 2x modifier (Is it 2x?) while being bashed (rested) only makes it worse.

The subtype system is brilliant. It's a really good idea because it allows variuos weapons. I mean, there's nothing like being a Hellion carrying a giant Halberd into battle. Or another Hellion charging into battle with a great axe, or naginata. It really makes it so you can make your character stand out more..If only it worked properly. The weapons need some SERIOUS retweaking, and yes, I agree that mercs should be able to respec if this happened. Though at the same time I'm slightly against it as I suspect most would go for the most elite subtype they can get their hands on and wait to respec. (Just a hunch though, I could be wrong.)

The final thing I propose to melee, is if possible, make quality affect damage. While I am heavily in favor of a master level character being able to hold his own against a GM, they can just as easily round up people to get an addy falchion or whatever to enchant to full and use it while they're still online. I just feel that a steel sword shouldn't be doing as much damage as a magical adamantite sword of the same type. It's like taking a decorative forged sword IRL made of carbon steel, and a sword crafted of Damascus, both katana fashioned. The damascus would not only do more damage it wouldn't dull near as quickly as the carbon steel sword, which granted with thin blades, carbon steel can even break easily in some cases. Damascus is damn near indestructible if memory serves correctly. It's been a while, so I could be wrong.


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