Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat May 24, 2008 3:26 pm 
Yeah...Fly and bad weather=Annoying. And Control Weather is made to help alleviate that annoyance. I just wish Warlocks got some -real- use out of the spell. =/

Unless you're referring to like purposefully making the weather bad so enemies can't fly...But that kind of hurts you too. And not as many people fly anymore anyways.

Doesn't really matter, I suppose, there are spells in the game that have absolutely no use at all. (detect poison)


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PostPosted: Sat May 24, 2008 6:04 pm 
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Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
What do you mean?! I am absolutely mind boggled that you cannot grasp the infinite usefulness of detect poison! Don't you see all the possibilities?! For shame.


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PostPosted: Sat May 24, 2008 6:04 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Dude... detect poison is the most haxx spell in the game, kthx.


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PostPosted: Sun May 25, 2008 12:22 am 
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Mortal

Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
All characters have detect poison mastered innately. It takes a keen eye to notice someone shivering and suffering.


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PostPosted: Sun May 25, 2008 8:06 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Awww, you don't even know how it works.


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PostPosted: Sun May 25, 2008 8:12 am 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Its the perfect RP spell.

You cast it, someone goes 'What the hell, I've never seen that spell cast before!!'

'Its the secret power of my lord. It makes you want to DANCE. Now OBEY.'


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