Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon May 19, 2008 6:18 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Pathfinding works only when landed and it is such a great skill that lowers the PE costs needed for movement a LOT.


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PostPosted: Tue May 20, 2008 3:25 am 
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Joined: Thu Mar 20, 2008 2:13 pm
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Location: Hell
Is that really fair to scouts with innate fly, though?
I think it would be better if pathfinding only didn't work on magical flight.


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PostPosted: Tue May 20, 2008 3:47 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
It is quite fair actually. If you want pathfinding, walk. It's not that griffons or sprites can't use walk anyway.


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PostPosted: Tue May 20, 2008 6:03 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I don't think there's much of a path to find while flying, either.

And don't let me hear anything about catching the drifts and currents.



Natural flight is at times more tiring than walking because it involves flapping your wings constantly.


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