Shattered Kingdoms

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What do you think of the law skill "Judgement" stated in the first post?
Neat idea: I'd like to see it implemented. 21%  21%  [ 4 ]
Sounds extremely dumb to me. 42%  42%  [ 8 ]
Sounds cool, but it could use some tweaking as I've suggested. 11%  11%  [ 2 ]
Refrigerator. 26%  26%  [ 5 ]
Total votes : 19
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PostPosted: Tue May 20, 2008 11:16 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
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Change all the penalties for NPC related crimes to mutiliations or monetary/equipment fines. I can understand making you sit twiddling your thumbs for a while if you're killing other players but time penalties for harrassing NPCs is moronic.


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PostPosted: Tue May 20, 2008 11:43 pm 
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Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
I kinda like Salandrin's suggestion.


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PostPosted: Wed May 21, 2008 12:01 am 
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I like warlordPaynes idea! Very much in fact.


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PostPosted: Wed May 21, 2008 12:03 am 
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Joined: Fri Jul 21, 2006 9:04 am
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Location: Not in the south anymore. Woohoo.
Thuban wrote:
I kinda like Salandrin's suggestion.


Seconded.


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PostPosted: Wed May 21, 2008 1:27 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Salandarin wrote:
1) You are caught for the petty crime of attempted theft in Ayamao. You are taken to a remote area within Ayamao: a patch of forest recently burned by a fire, and upon arrival, the guard informs you that if you attempt to escape, you will be killed. He doesn't mention that if you do happen to escape, you will be treated as a fugitive from justice, and punished to the fullest extent of the law - which in Ayamao, is execution. You a stripped down and handed an Ayamoan prisoner's uniform, as well as a bag and a shovel. Inside the bag are seeds for trees. Your duty is to plant the whole bag of seeds. When you are done, you return to the guard, and he escorts you back to the nearest city (Elisaire or Sith or the centaur place, randomly chosen), and informs you that because your crime was attempted theft, half of your total wealth has been taken by the Guardians, but you are allowed to keep all of your equipment.

2) You are caught for the crime of low murder in the Empire. You are escorted to a remote Imperial mine. You are given the same speech about death and escape, and once again stripped bare and handed a prisoner's uniform, and this time, a mining pick. Your job is to bring iron back from the mines. Once you collect enough iron, the guard takes you outside, and gives you back some of your equipment - you notice that one of your necklaces and a ring are gone, probably taken by a greedy guard. Your equipment also seems a bit beat up - it looks like they didn't treat it very well, while it was out of your possession. The guard doesn't mention it, but all of the gold you were carrying is gone, too - but your bank is still intact. Right before it seems like he's about to let you go, though, the guard cackles and chops off your arm and shoves you to the ground, still laughing as he heads back inside the mine.


Those suggestions are full of WIN. I hereby declare this thread hijacked!


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PostPosted: Wed May 21, 2008 4:02 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I'm okay with those suggestions. They actually give you something to do in jail. I'm all for making something to do in jail or in the Afterlife. Considering we'll all end up in one or the other or both eventually.


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PostPosted: Wed May 21, 2008 5:14 am 
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Question: Is there any reason NOT to just set up a trigger while you're sitting in jail? You can't yell, you can't send tells, you can't amuse yourself by killing prisoner NPCs, you can't spam spells...you're basically just dead weight on the server anyways. There's literally no reason for you to be at the screen, so what's the reason not to set a trigger? Other than being deleted, of course.


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PostPosted: Wed May 21, 2008 5:18 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
WarlordPayne wrote:
Change all the penalties for NPC related crimes to mutiliations or monetary/equipment fines. I can understand making you sit twiddling your thumbs for a while if you're killing other players but time penalties for harrassing NPCs is moronic.


This is a decent idea, but it still just doesn't seem to fit. For example, if you murder a city full of children, you shouldn't just lose all your EQ, limbs, and get to walk away.

Salandarin's idea is also very cool, but I have a feeling it would be also be too difficult to implement, and would never actually happen.


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PostPosted: Wed May 21, 2008 5:20 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
The Mighty Fluffball wrote:
Question: Is there any reason NOT to just set up a trigger while you're sitting in jail? You can't yell, you can't send tells, you can't amuse yourself by killing prisoner NPCs, you can't spam spells...you're basically just dead weight on the server anyways. There's literally no reason for you to be at the screen, so what's the reason not to set a trigger? Other than being deleted, of course.

You can send tells. That's wrong.


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PostPosted: Wed May 21, 2008 5:21 am 
Edoras wrote:
WarlordPayne wrote:
Change all the penalties for NPC related crimes to mutiliations or monetary/equipment fines. I can understand making you sit twiddling your thumbs for a while if you're killing other players but time penalties for harrassing NPCs is moronic.


This is a decent idea, but it still just doesn't seem to fit. For example, if you murder a city full of children, you shouldn't just lose all your EQ, limbs, and get to walk away.


Yet again, this is a game and about having fun. I actually really like the idea of you only getting prison time for crimes against PC's. Why should I have to spend 100 days in jail because I killed 100 guards? Killing NPC's isn't all that fun, and sitting in jail isn't very fun either.

I agree with WarlordPayne.


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