Achernar wrote:
Doing so past a certain point in SK has diminishing returns. Spreading the effort into smaller chunks of various tasks is likely to be more rewarding. Twenty minutes each of fountain RP, spellcasting, questing, NPC killing, selling found treasure, PK, rinse and repeat and mix and match in whatever random order you like. That's the formula for fun that I think Dulrik is subtly trying to push people toward.
It all goes well until your adventuring party spends about 3 hours in and out of your drink, Achernar, & loses the entire lot of items. There's little fun in the 'grind' of putting your character back together, esp. when the game isn't your life (you put in an hour or two a day) and you don't always see enough of a potential group to either 1) attempt to get things back or 2) enough to get new things which are generally equivilent, nevermind the time it also takes even for 'average' enchanting and item prepping.
My interest since taking on another character since Mehlonballs seems to wax/wane with the Bonanzas - not because of the extra experience/ability to get the levels out, as much as the greater potential to interact with others in the larger groups in general.