Shattered Kingdoms

Where Roleplay and Tactics Collide
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Stop auto-assist in PK?
Yes 46%  46%  [ 21 ]
No 54%  54%  [ 25 ]
Total votes : 46
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PostPosted: Mon Nov 16, 2009 12:31 pm 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
Konge wrote:
Not to mention that this would weaken sanctuary quite a lot in large-scale pvp


-You mean, make sanctuary work as it's supposed to work?
When you attack for -any- reason, assist or not, sanctuary should end.-

Konge wrote:
which is the only kind of pvp this change would influence.


Take a moment to imagine how much a 9 PC vs 9 PC battle would improve.

It could actually end up been playable, because now it's just chaotic and the result looks much like a slot machine.


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PostPosted: Mon Nov 16, 2009 12:44 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
This change has the potential for trigger-based players to overwhelm those who play fairly. Whereas the current automatic combat assistance that is control by the server code is a level playing field that cannot be influenced.


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PostPosted: Mon Nov 16, 2009 12:49 pm 
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SK Character: Delear - Maridosen
Alshain wrote:
This change has the potential for trigger-based players to overwhelm those who play fairly. Whereas the current automatic combat assistance that is control by the server code is a level playing field that cannot be influenced.


How about punishing those who use such triggers instead?


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PostPosted: Mon Nov 16, 2009 1:34 pm 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
change sanc like that i think would make those classed who start with it weaker. They are already pretty squishy.


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PostPosted: Mon Nov 16, 2009 1:51 pm 
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Joined: Mon Jul 20, 2009 8:33 pm
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While this idea is interesting, I think that it would overwhelm PvP potential too heavily in favor of the "skilled veterans."

To be completely honest, how many players that PvP really have a complete grasp of everything that's going on? I'd bet that at least 50% of players who PvP couldn't tell you exactly whats happening in most fights. Now, while this change might encourage them to pay more attention to what is going on, I have a feeling that it will end up discouraging them from PvP even more because of the extra addition to the learning curve. There are already plenty of ways for good players to have a tremendous upper hand to other players who just run around auto assisting, I think that making a change which so severely favors the players who "know what they're doing" will only discourage newer players from trying PvP out, not encourage them.

And yes, while 9v9 combat does look like a big fat mess (even if that did ever happen anymore) I personally think that's a cool effect: In large-scale battles, things -are- confusing. You don't get to see the entire battlefield at once, because you're in the heat of it and things are really hitting the fan.

I also agree with Alshain: Something like this would only encourage the user of triggers, and while triggers that impact gameplay are obviously illegal, the IMMs aren't perfect and can't catch every case.


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PostPosted: Mon Nov 16, 2009 1:52 pm 
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Sakhul wrote:
That's somethin!

I miss the days of old haste and double assist rounds.


Sixteen attacks was just wrong.

Just plain *wrong*.


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PostPosted: Mon Nov 16, 2009 1:56 pm 
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Im2old4u wrote:
Konge wrote:
Not to mention that this would weaken sanctuary quite a lot in large-scale pvp


-You mean, make sanctuary work as it's supposed to work?
When you attack for -any- reason, assist or not, sanctuary should end.-

Konge wrote:
which is the only kind of pvp this change would influence.


Take a moment to imagine how much a 9 PC vs 9 PC battle would improve.

It could actually end up been playable, because now it's just chaotic and the result looks much like a slot machine.


Nobody is going to cast sanctuary on their auxiliary meleers for the very reason that the tank is going to be taking hits. I always gave the other side the first strike when I played Arsilan and guess where they went. Me. Why they never attacked the other PCs is beyond me. They probably could have destroyed Amilira or someone else. But they'd always attack the guy under sanctuary and protection and spirit aura.

God damn my defenses were awesome.


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PostPosted: Mon Nov 16, 2009 3:19 pm 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
I do like the idea of the debuff to sanc, but I'm one of those players who's ... not quite that great at PvP. Typing in the kill command would just be another thing I'd have to remember whenever I'm in a group.


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PostPosted: Mon Nov 16, 2009 4:08 pm 
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Joined: Tue Nov 22, 2005 7:31 am
Posts: 150
Location: Somewhere deep
I know why you whine that much. Cause this means, bye bye easy lvling and bye bye pk for free. I totaly agree the autoassist must be moved out.
Your char is something individual from rp point of view. It would be fair to let it choose its own destiny than enter a fight that never decided to step inside. Besides that, pk WILL become slower and we won't have to read the results of a slot machine rolling down from the autoassists.

Damn, i broke my oath and made a post, damn!!!


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PostPosted: Mon Nov 16, 2009 4:10 pm 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
A better idea would be to remove enchanting from the game.


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