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Should Voodoo be removed?
Yes 28%  28%  [ 18 ]
No 72%  72%  [ 47 ]
Total votes : 65
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PostPosted: Fri Dec 25, 2009 5:25 pm 
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I followed someone out to the ocean once where some dweeb had voodooed the guy I was following.


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PostPosted: Fri Dec 25, 2009 5:39 pm 
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h0l09ram wrote:
Voodoo is seriously not powerful. Krewt at Grandmaster, couldnt voodoo kill a master level barbarian. He was hurt sure, but within fifteen minutes he had found me because I still couldnt move and killed me. Voodoo is nt overpowered in the least. You have to realize, that once you cast it, you are prone for a good 15 minutes, with no spells at all to protect you.


You're comparing apples and oranges.


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PostPosted: Fri Dec 25, 2009 5:40 pm 
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Actually I think its five ticks, so 5 minutes roughly. And I was pretty sure voodoo over the ocean was changed some years ago.


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PostPosted: Fri Dec 25, 2009 7:50 pm 
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h0l09ram wrote:
Voodoo is seriously not powerful. Krewt at Grandmaster, couldnt voodoo kill a master level barbarian. He was hurt sure, but within fifteen minutes he had found me because I still couldnt move and killed me. Voodoo is nt overpowered in the least. You have to realize, that once you cast it, you are prone for a good 15 minutes, with no spells at all to protect you.


You do realize that a barb at master has almost exactly the same HP as a barb at GM, minus at most 5 HP trains. You also realize that in addition, that's the -most- possible HP any class in the game can have?

And yes, it's definitely not 15 minutes. 5 minutes sounds closer to the mark.


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PostPosted: Fri Dec 25, 2009 9:23 pm 
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Give shamans backstab.


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PostPosted: Fri Dec 25, 2009 9:49 pm 
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I'm just saying, it not like its FoD or FS. Think about it.


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PostPosted: Fri Dec 25, 2009 10:03 pm 
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These polls are foolish, because they only propose extremes: Should id go or stay. Instead they should offer proposals for tweaking the spell, instead of radically exterminating it :P So I voted "no"


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PostPosted: Fri Dec 25, 2009 10:04 pm 
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I have but one question.

Does voodoo go through mirror images? :o


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PostPosted: Fri Dec 25, 2009 10:27 pm 
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grep wrote:
I have but one question.

Does voodoo go through mirror images? :o

Pretty sure that's a yes. Also, I think it hits someone who is ethereal. Short of sitting in a no-magic room or having spirit aura up, I don't think there is anything that really stops it from hitting. You can do things to make the damage a lot more bearable though.


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PostPosted: Fri Dec 25, 2009 11:24 pm 
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h0l09ram wrote:
Voodoo is seriously not powerful. Krewt at Grandmaster, couldnt voodoo kill a master level barbarian. He was hurt sure, but within fifteen minutes he had found me because I still couldnt move and killed me. Voodoo is nt overpowered in the least. You have to realize, that once you cast it, you are prone for a good 15 minutes, with no spells at all to protect you.


You sound like a massive newb.


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