Shattered Kingdoms

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PostPosted: Mon Apr 05, 2010 11:06 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Patrisaurus' posts are straight to the point but they are very valid.


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PostPosted: Mon Apr 05, 2010 11:09 pm 
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Joined: Sat Oct 13, 2007 11:01 am
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Location: BFE Arkansas
SK Character: Addison
But on another point what I ment to say with pk is everyone is too wrapped up with getting to GM and beating sk then using their leet skills to kill the other side. I don't see a whole lot of rp that goes on anymore, other than a random come to jesus with a paladin or priest. Back when I first started playing around the time of Travishaw and Silikan I believe is the spelling, everything was RP based, sure there was alot of PK but there was an actual RP reason behind it. Now its more PK first rp it later. And removing Detect aura would return the RP that I feel is missing from the game


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PostPosted: Mon Apr 05, 2010 11:16 pm 
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If you REALLY want to mess with alignment so bad


roll a priest and ask around.


That's all I'm saying on the matter.


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PostPosted: Mon Apr 05, 2010 11:18 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
If you don't want to be -judged- by your aura, pick an aura that isn't judged. You pick an alignment for a reason, play by your alignment and there should be a reason you're judged. If you're not playing your alignment, your RP is bad anyways and you deserve death. I believe an aura is something that surrounds your person and represents the actions your character has made throughout their lives. So yes, they should be judged by the opposite aura if they are opposites.


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PostPosted: Mon Apr 05, 2010 11:19 pm 
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wow


I completely agree with mundy and think he said something rather elegant there.




I don't know what's... happening to me...

:oops:


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PostPosted: Mon Apr 05, 2010 11:24 pm 
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Joined: Sat Oct 13, 2007 11:01 am
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Location: BFE Arkansas
SK Character: Addison
Sure I can agree with mundy on that, but one should have to RP to figure out if its the aura is opposite of yours, and not cast DA and automatically know.

edit: Don't just rely on DA to figure out the alignment, figure it out on your own and see where it leads.


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PostPosted: Mon Apr 05, 2010 11:31 pm 
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I agree that opposite auras should be judgmental towards each other. I'm by no means arguing that at all. What I am arguing though, is there should be no clear cut way for people to discern an aura. It shouldn't be the case to where they can just cast a spell, grab a ring or so and instantly see that "Oh you're a bad person. You have an aura different than mine."

You can be the most charming diabolic murderer in all of SK. Lighties with detect aura will still treat you like crap and be skeptical of you simply because they can see your aura. It's not because xxx told them they killed you. Alignment should be discerned through actions and reputation, not by casting a spell. It should be "How do you know he's evil?"

As of now it's "Well he wears cloth and has a dark aura. He must be a necromancer!" instead of "Oh I saw him animate a corpse in Teron!" and rumors spreading.

Dynamic RP isn't about absolutes. It's about situations you can adapt to and flow with. As it stands, the fact that you exude an evil aura and everyone can see it, can't exactly be adapted to in many various ways. People are going to know not to trust you and such. It doesn't leave very much room other than to level and just kill later on.


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PostPosted: Tue Apr 06, 2010 2:45 am 
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Joined: Sat Dec 27, 2008 12:48 pm
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Location: Rockin' your world
SK Character: Snuffles
Even if you removed detect aura there would be other ways to know someone's alignment.

I haven't noticed a lot of RP being influenced by this spell, nor knowing someone's aura.

Let's focus on more important things, shall we?


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PostPosted: Tue Apr 06, 2010 2:47 am 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
Kin wrote:
I agree that opposite auras should be judgmental towards each other. I'm by no means arguing that at all. What I am arguing though, is there should be no clear cut way for people to discern an aura. It shouldn't be the case to where they can just cast a spell, grab a ring or so and instantly see that "Oh you're a bad person. You have an aura different than mine."

You can be the most charming diabolic murderer in all of SK. Lighties with detect aura will still treat you like crap and be skeptical of you simply because they can see your aura. It's not because xxx told them they killed you. Alignment should be discerned through actions and reputation, not by casting a spell. It should be "How do you know he's evil?"

As of now it's "Well he wears cloth and has a dark aura. He must be a necromancer!" instead of "Oh I saw him animate a corpse in Teron!" and rumors spreading.

Dynamic RP isn't about absolutes. It's about situations you can adapt to and flow with. As it stands, the fact that you exude an evil aura and everyone can see it, can't exactly be adapted to in many various ways. People are going to know not to trust you and such. It doesn't leave very much room other than to level and just kill later on.


HTFU


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PostPosted: Tue Apr 06, 2010 4:21 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
mundufisen wrote:
If you don't want to be -judged- by your aura, pick an aura that isn't judged. You pick an alignment for a reason, play by your alignment and there should be a reason you're judged. If you're not playing your alignment, your RP is bad anyways and you deserve death. I believe an aura is something that surrounds your person and represents the actions your character has made throughout their lives. So yes, they should be judged by the opposite aura if they are opposites.
This is true.

I do understand Kin's points, but I see reasons that DA remains in the game. If only paladin/priest/hellion had it, I'd be fine with that.


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