Shattered Kingdoms

Where Roleplay and Tactics Collide
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Good idea?
Yes 18%  18%  [ 6 ]
No 82%  82%  [ 27 ]
Total votes : 33
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PostPosted: Thu Apr 29, 2010 10:11 am 
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Meissa wrote:
This is not a new idea, but I think it's a new implementation of it. It certainly wouldn't require a huge code update, and could be doable within a reasonable time frame.

Personally, it's an idea, and could shake up things quite a bit. It would depend on how much it could be abused though.


Yeah, that's what I thought. I mean you don't want people constantly changing their alignment every other day, hence why I suggested it should only be doable twice in a character's lifetime, that way if they find that they don't like it, they always have the option of switching back, but they can't spam change alignment.


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PostPosted: Thu Apr 29, 2010 12:03 pm 
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No, No, No, No, and No.

PS, NO!


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PostPosted: Fri Apr 30, 2010 3:44 pm 
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I dislike the static alignment system since it means that people can never change, no matter how moving or validating the roleplay.

However, I also dislike your idea because it is open to a GREAT deal of abuse.


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PostPosted: Fri Apr 30, 2010 4:18 pm 
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The entire SK game, from floor to ceiling, from foundation to roof, is about the dynamics of an ever-evolving world where nothing can truly change.

From the impossibility of Imperial Conquest to the unlikelihood of code updates, the SK experience is one of making the most of a static world.

The alignment system is one of a host of systemic elements subscribing to this ideology. Cases in point: it is impossible to leave a religion you join, the Oathbreaker flag, and the lack of any real tribunal warfare system. Even the creation myths suggest SK isn't a place for any sort of end result: good and evil use the world in a proxy battle more akin to Babylon 5 than Lord of the Rings.

If you want to change the static nature of the alignment system, go to the source, and change the foundational outlook of the entire thing rather than trying to MacGuyver yourself up a solution to a symptom instead of a root cause.

Shattered Kingdoms is not about development, it is about the extemporaneous.


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PostPosted: Fri Apr 30, 2010 5:06 pm 
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Something tells me that Grep is becoming jaded.


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PostPosted: Fri Apr 30, 2010 5:43 pm 
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Hardly. I think that kind of approach can be fun, if everyone understands it from the get-go. If newbies realize that the only thing that's been added into SK in the past year are some tweaks and some areas no one has tried to fully explore yet, then retention would increase as those who are attracted to such things immediately see the potential benefits of playing.

What was the last huge feature added to the game, anyway? CRS? I guess the bonanza award might count, to be fair.


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PostPosted: Fri Apr 30, 2010 6:13 pm 
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Incendax wrote:
I dislike the static alignment system since it means that people can never change, no matter how moving or validating the roleplay.


Or you could just ignore the rules.


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PostPosted: Sat May 01, 2010 9:42 pm 
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Le Petit Prince wrote:
Or you could just ignore the rules.
Honestly, I do. Besides certain things that are generally sacred such as 'No Evil Griffons' and 'Enmity RP' I just pick the alignment that seems to fit the best at the start then roleplay however I feel like the character is developing.

If that means the character no longer resembles his starting alignment, then so be it. I have yet to be cursed for it.


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PostPosted: Sun May 02, 2010 7:40 am 
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Incendax wrote:
Le Petit Prince wrote:
Or you could just ignore the rules.
Honestly, I do. Besides certain things that are generally sacred such as 'No Evil Griffons' and 'Enmity RP' I just pick the alignment that seems to fit the best at the start then roleplay however I feel like the character is developing.

If that means the character no longer resembles his starting alignment, then so be it. I have yet to be cursed for it.


I really hate to agree with this line of thought, but I do. Unfortunately, I believe I'm just as guilty of this as Incendax. I don't think it was a conscious though on my part at any point. I just enjoy playing my character as they progress, grow and interact. The only purpose, subconsciously I think, I have for an alignments is for what starting town I choose (sometimes) and whether it's light, dark or gray(i.e. what cabal I'm looking at).

I will admit that just recently I started a character I really wanted to be serious with, so I actually sat down and read all the dark aura alignment help files and chose the best one for that character. After that though, with all my alts, I just went with whatever.


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PostPosted: Sun May 02, 2010 10:02 am 
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Tr33hugg3r wrote:

I really hate to agree with this line of thought, but I do. Unfortunately, I believe I'm just as guilty of this as Incendax. I don't think it was a conscious though on my part at any point. I just enjoy playing my character as they progress, grow and interact. The only purpose, subconsciously I think, I have for an alignments is for what starting town I choose (sometimes) and whether it's light, dark or gray(i.e. what cabal I'm looking at).

I will admit that just recently I started a character I really wanted to be serious with, so I actually sat down and read all the dark aura alignment help files and chose the best one for that character. After that though, with all my alts, I just went with whatever.


Every time I put that much planning into a character I find myself bored with them before I really get started. I like to kind of have a general concept and go from there...watch what happens with them. I seem to stick with them longer.


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