Shattered Kingdoms

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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 9:25 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Tragonis wrote:
Well my current main GM'd at 51 hours, at 68 hours, at 109 hours, and 160 hours. :(

I was one of those, right?


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 9:32 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
2. :P


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Sun Jan 23, 2011 10:56 pm 
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Mortal

Joined: Thu Nov 04, 2010 1:05 am
Posts: 141
See, this is why if/when I reach age-death I'm not sure I will want to post my stats. (500+ hours and I'm Master(2) ... but I do spend a *lot* of time idling whilst at work just in case anyone needs a resurrection because mostly I'm the only priest in the realms)

I personally don't see the logic that:

1) Your best method for gaining xp is fighting. (when you are a healing priest that abhors violence)

2) Training skills and prayers drains you of xp gained, forcing you to repeat the whole process.


I know you can gain xp by other means and lately I've been trying very hard to stick to my original character concept. The last few levels have largely been gained by casting, enlightenments, quests and discovering new areas. It's a *lot* slower than fighting though.


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 Post subject: Re: Idea: Make each "rank" four levels instead of five
PostPosted: Mon Jan 24, 2011 3:39 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
honey1pie1 wrote:
I think I gm'd Cartesea at 400 hours. lol. I myself am okay with being a slow leveler. I just think it deters others who are new to the game. New players are not going to know about enchanting right off the bat.


Bet 300 of those hours were afk hours. -_-


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