Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Feb 22, 2025 1:00 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:11 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Tragonis wrote:
I have asked Ain to remove the limitations, because with them no one used them. PvP generally takes longer then 12 mins. I don't feel they are overpowered in comparison. I know Dulrik wants to trend NPC wars down a bit and adjustments might be needed.


Giving the only trib that has access to cabal spells the same level of NPCs as all other tribunals is pretty OP. Kind of a best of both worlds thing, don't you think? NO other trib has a magic immune NPC, let alone a barbarian: The closest you can get is the guardians' elemental. As well only one other trib, Talon, has a high-level swash. Now MC has both of those. Yay balance?

All I asked for as Turon was some crappy enchanting NPCs since everyone else has them, which I got. I was pretty relieved, honestly, when those NPCs got disabled when I played him because I felt bad for having NPCs as good as everyone else's on top of having cabal spells and abilities.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:17 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Mira wrote:
Quote:
Assuming the KDs are still the same, you should be more worried about balancing the Guardian NPC set.


Seeing how you never complained about this when you had your Guardian, I am struggling to consider this an unbiased comment. I hope you can see why.


Why would I complain about having 20 level 45 swashbucklers, 20 level 45 paladins, a level 45 barb who needs no eq and is immune to the weapons of most other city's guards, 20 level 45 mercs who spawn with reaching weapons, a level 45 sorc for buffing. 50 level 45 scouts who can actually use tame and fletch.

I mean, it's pretty awesome when you're a member.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:23 am 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I trust in the immortals to make non-biased decisions on NPCs for tribunals. As Mira pointed out, a lot of comments change depending on your point of view. I would consider reclassing the NPC to Mercenary. Giving every tribunal one special type like shaman or swashy, and mc the standard priest, sorc/necro, merc, barb, million/paladin. Though peacekeepers get a rogue, talons shaman and swash, guardians have scout and swash, not sure what hand has. Without making it cookie cutter, a standard should be made and enforced.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:34 am 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
Quote:
Why would I complain about having 20 level 45 swashbucklers, 20 level 45 paladins, a level 45 barb who needs no eq and is immune to the weapons of most other city's guards, 20 level 45 mercs who spawn with reaching weapons, a level 45 sorc for buffing. 50 level 45 scouts who can actually use tame and fletch.


I don't know whether you are purposefully exaggerating or are just misinformed. There are two accurate facts in all that, the rest is completely fabricated.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:36 am 
Offline
Mortal

Joined: Tue Mar 15, 2011 12:08 am
Posts: 227
Location: Denver, CO
SK Character: Ncar
Mira wrote:
Quote:
Why would I complain about having 20 level 45 swashbucklers, 20 level 45 paladins, a level 45 barb who needs no eq and is immune to the weapons of most other city's guards, 20 level 45 mercs who spawn with reaching weapons, a level 45 sorc for buffing. 50 level 45 scouts who can actually use tame and fletch.


I don't know whether you are purposefully exaggerating or are just misinformed. There are two accurate facts in all that, the rest is completely fabricated.


Reason or accuracy is not required when you're the loudest voice?


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:36 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
The numbers are a exaggerated, but there really are 5+ level 45 guard NPCs in all of those classes.

Pretty ridiculous, considering other tribunals have a very, very limited number of level 45 NPCs.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:36 am 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
No, there are not.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:38 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
There are 5+ of the elite elven champions. Level 45 paladin.

There are 5+ of the "royal guard"/"stern elf" NPCs. Level 45 merc with reaching weapon.

There are 5+ of the sprite swashies in Elisair. Level 45 swashies.

There are way more than 5 of the sprite rangers. Level 45 scouts.


Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:40 am 
Offline
Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
The time script has been re-enabled. It's thematically accurate that way, at least.

EDIT: It's interesting to note that those NPCs have been around for two years!


Last edited by Ain (2012) on Wed Oct 19, 2011 7:42 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Constable Orgalioth
PostPosted: Wed Oct 19, 2011 7:41 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Mira, if I need to show you around Ayamao, and the Guardian NPCs, I can do that for you.

Ain, just remove the NPCs. They're useless.


Last edited by WickedWitch on Wed Oct 19, 2011 7:43 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 127 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group