Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 3:31 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next

Voodoo..again
Poll ended at Mon Oct 31, 2011 4:58 pm
Change voodoo 37%  37%  [ 16 ]
Get rid of voodoo 42%  42%  [ 18 ]
Keep voodoo 21%  21%  [ 9 ]
Total votes : 43
Author Message
 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 6:00 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Ardith, when I actually play, you have no chance of dropping me at all, its the fun part where when you started mudsexxing all the time, and I kept playing like a normal person, where I kept pking, and you got dull and rusty.


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 6:04 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
WTF PESO? Rash much?


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 6:06 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Sakhul wrote:
WTF PESO? Rash much?

You obviously forget who you are talking to:P


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 6:13 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
I guess. :(


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 6:37 pm 
Offline
Mortal

Joined: Wed Sep 08, 2010 1:56 pm
Posts: 118
I've never liked voodoo, simply because you can strike at anytime, from anywhere, and as such there isn't any proper defense or precaution for it.

Yes, you can get ridiculous enchantments that help. Yes, you can keep shield and other spells up 24/7. Yes you can quaff spirit aura constantly (if you're not one of the many many players in religions). Or you can hide in a no magic room (which totally helps stimulate RP :-? ). But the problem, unlike all other aspects of PK, is you never know when to prepare. To be constantly holding up all these buffs and spells in the off chance that the enemy shaman might decide to voodoo you suddenly is kind of ridiculous.

In all other aspects of PK, you know when to be on your guard and when you're doing something risky and careless. Don't sleep in a lightie leveling zone as a wanted darkie. Be careful in Teron. If theres an enemy rogue about, have a pet behind you. If not, have one in front. But no matter what, any other style of PK requires the enemy to be in range, which gives a genuine chance of risk to all parties involved.

And yes, as it currently is, you can retaliate after the fact, by trying to gather and convince allies during the short post-voodoo vulnerability of shaman, to gate and attack; but most people won't be interested in gating into a room full of hostile guards and enemies, which is where any decent shaman will be.

As many have said before, shamans are a solid class without voodoo. Personally, I like the RP of shamans being able to use some sort of voodoo spirits, but not at all like the current spell. If its kept, maybe make it into a regular PK damage spell with a duration affect similar to the "sticking affect" of magma spray. IMHO.


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 5:23 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
How about we keep voodoo but curse people who log out to avoid PK?


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 5:29 am 
Offline
Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Edoras wrote:
How about we keep voodoo but curse people who log out to avoid PK?

[REDACTED] that noise.


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 5:31 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Okay fine, -change- voodoo and curse people who log out to avoid PK.


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 5:39 am 
Offline
Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
Edoras wrote:
Okay fine, -change- voodoo and curse people who log out to avoid PK.

Poor poor Antiira would have been cursed into deletion.


Top
 Profile  
Reply with quote  
 Post subject: Re: Voodoo
PostPosted: Fri Oct 28, 2011 5:45 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Edoras wrote:
How about we keep voodoo but curse people who log out to avoid PK?


Just so I know and can stay out of trouble - by your measure, exactly how long do I have to be 100% sure I can stay logged on before I'm allowed to play SK in case someone wants to pk. I just need to know what doses of rohypnol I have to give my daughter before daring to log on and subjecting myself to your unwavering moral judgment.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 122 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 41 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group