Shattered Kingdoms

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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 5:00 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
*waits for Imms to add more cursed weapons*


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 5:01 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Except now if I kill Cazaril, Narlen can't grab his corpse and run away! To the victor go all the spoils.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 5:07 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Oh YEAH? I can still final strike Cazaril.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 6:15 pm 
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Mortal

Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
How sick would the REAL sword of the damned be now???


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 7:23 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Ain wrote:
Kin wrote:
It actually makes Pk a bit more tactical because if you engage, you can lose your loot and the victors get all the spoils. Otherwise, those that die are kind of SoL and it really boils down to who's better prepared.



Wasn't that always what PK was like?


The difference is that before, most trib members could engage in group PK, and even if things went bad they could grab 1, maybe two entire corpses, and recall. That is no longer possible, in that now if someone dies, the person who holds the ground wins the loot (Provided they are quick enough to pick it up -after- combat ends).

Don't get me wrong: I actually think that this way is better. I'm just pointing out the differences.


Last edited by Edoras on Mon Nov 28, 2011 9:36 pm, edited 1 time in total.

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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 7:52 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
These threads should be renamed "Code Update QQ"


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Mon Nov 28, 2011 11:03 pm 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
ladyjennbo wrote:
These threads should be renamed "Code Update QQ"


Fixed for next update.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Tue Nov 29, 2011 9:57 am 
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Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
Narlen will still be able to grab his corpse because he wont be in combat.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Tue Nov 29, 2011 10:00 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Actually, it's if any combat is going on in the room at all, you can't get or junk.


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 Post subject: Re: Code Update Q&A - 11/27/2011
PostPosted: Tue Nov 29, 2011 10:00 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not true. All combat in the room must cease before anyone can pick anything up.


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