Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 4:49 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3, 4  Next

What do you think?
Allow 'peek' on a stunned victim 27%  27%  [ 31 ]
Allow 'get all john' on stunned victim 21%  21%  [ 24 ]
Recent recovery of stun exhausts victim 25%  25%  [ 29 ]
Room echo when victim recovers 27%  27%  [ 31 ]
Total votes : 115
Author Message
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 6:51 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If we were truly to allow get all from a stunned person, then there probably only ought to be a single crime of theft allowed within a few minutes in this sort of situation.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 7:35 pm 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
skivg2011 wrote:
jhorleb wrote:
Great ideas. I like them all. I also think that if the head or chest is reduced to 0 Hp on mode stun, the person should be stunned rather than hovering at 25 percent Hp until the overall Hp pool catches up the way it does now.

One thing to consider in all this, though. The legal ramifications for stunning are much less than for killing (and, in the case of tribunal members, non-existent). If these changes are made, you'll get a lot more people stun looting people in areas with legal systems.


Wouldn't that give you like 10+ crimes for theft from stunlooting and make you just as banishable as killing the person?

Just saying.


I don't think it would because in sk, stunned men tell no tales. But dead men do.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 8:33 pm 
Offline
Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Imperialistic_Babble wrote:
Revel wrote:
I don't see why you could peek inventory when they are stunned. Dead yes, but not stunned. The rest are fantastic ideas.


There's been several times IRL where I have seen you pocket check people that were wide awake, sir. I don't see a reason why we shouldn't be able to pocket check someone who is unconscious in SK.


Well I was thinking not everyone can see a sleeping mans pockets. And I never claimed I wasn't a rogue IRL.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 8:34 pm 
Offline
Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Like if I came across someone who was knocked out I wouldn't check their pockets. But if they were dead...


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 9:10 pm 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
At first when I was writing this thread, I thought about something similar to jhorleb's idea, such as changing how mode stun works, but I ended up not suggesting that because that could make things complex, and we might change the dynamics of choice/diversity in PK. Suddenly everyone may opt to stun instead and then the whole meta game has changed.

I was hesitant about suggesting the 'get all john' idea because there was a separate discussion the other day about players generally disliking 'get all corpse' mechanic. I am in the middle about that. The result of that discussion seems to be "There is too much chaos in the room right now." So I figured if 'get all corpse' sticks around, maybe we ought to throw in 'get all john' too, because currently stunning is much more difficult than killing, and they are alive* instead of dead.

(* Minimal difference in PvP when 'get all corpse' is involved because most players value equipment more than life, but roleplaying-wise there is a substantial difference between killing and stunning, stating the obvious.)

As for Revel's concern about being able/unable to peek, I had anticipated this actually, thus the rewording in the first post that "They are carrying the following:" The rationality behind this is that we can type 'examine john' to get the same result as 'look john', and if we are examining, we are certainly looking into their inventory, and certainly when they are unconscious.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Thu Jan 19, 2012 9:28 pm 
Offline
Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Tangentially related to the stun v kill discussion, along the lines of the 25 percent health thing, in mode kill, if you aim mid or lower, you can disable some attacks before killing a person. It is possible to sever or mangle arms or legs, making them non-functional in battle (and making some skills unavailable). In mode stun, such is not the case.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Sat Jan 21, 2012 9:29 pm 
Offline
Mortal

Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Yeah if you're stunning and that limb hits 0 it should not function anymore. Same as if cutting it off. Maybe even having them drop their weapon or shield while keeping their jewelry.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Sun Jan 22, 2012 3:27 am 
Offline
Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
Great ideas.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Sun Feb 19, 2012 10:00 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
All four of the ideas in the poll should now be live in the game.


Top
 Profile  
Reply with quote  
 Post subject: Re: Let's talk about 'mode stun' and some ideas
PostPosted: Sun Feb 19, 2012 10:06 pm 
Offline
Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Thanks D


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group