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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:09 am 
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Actually, I had asked if the outer guardians had been buffed, because one of them seemed a lot more powerful than previous itterations. Turns out that was just poor group leadership.

The outer guardians really are not that powerful, and I have personally seen one taken down by just a priest and a merc.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:12 am 
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Dulrik wrote:
You know we can only give players nice things until they abuse them. Looks like someone is abusing a nice thing, so it'll probably now be changed. Too bad people have to learn this lesson time and time again.


Perhaps you need to state what is being abused?

You realize this thread is started out of the complaint that someone died because they were aggressive, had their stuff stashed in a spot 5 rooms away from where they died, and couldn't get it back.

I just want to make sure you realize this is what happened. No one used it as a 'safe zone' intentionally nor abused any bug or series of bugs to get an unfair advantage, and worse yet the player in question chose to not RP with any other necro (killing them, instead) rather than having them let them into the area.

I don't want the word 'abused' thrown around. The only legitimate concern here, as far as I can see outside the upsetness, is that the guy at the top of the tower has a teleport script.

That's pretty much it.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:19 am 
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If I dig really hard in my auto-logged logs of several months back, I can also find a log of Keleza and Ncar doing the same thing. Killing people and dumping their loot at that specific spot, asking them to "feel free to come get them".

It may not be 'abuse' in that I'm certain nobody does it with the intent to 'abuse', but it is being done.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:22 am 
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Tojishiro wrote:
If I dig really hard in my auto-logged logs of several months back, I can also find a log of Keleza and Ncar doing the same thing. Killing people and dumping their loot at that specific spot, asking them to "feel free to come get them".

It may not be 'abuse' in that I'm certain nobody does it with the intent to 'abuse', but it is being done.


As I said, the whole teleporting script is the issue here. You can still break into it by having someone let you in, but if you can't enter the room without getting teleported - that's awful.

I had thought the quest was open to anyone with a diabolic alignment, but I could be wrong. More reason to play necros, I guess!


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:33 am 
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I don't think the pbase is large enough to support any areas that are restricted to a single class. It effectively turns into a safe zone a majority of the time because chances are, your enemies do not have one of the right class lying around to come get you with.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:51 am 
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Baldric wrote:
I don't think the pbase is large enough to support any areas that are restricted to a single class. It effectively turns into a safe zone a majority of the time because chances are, your enemies do not have one of the right class lying around to come get you with.


And to that, I want to add (because someone mentioned it), said faction might have a necro in their ranks, but it's not much of help when said necro is not around :P


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 9:52 am 
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Baldric wrote:
I don't think the pbase is large enough to support any areas that are restricted to a single class. It effectively turns into a safe zone a majority of the time because chances are, your enemies do not have one of the right class lying around to come get you with.


This has merit in terms of realism vs. idealism.

It also rebrings up the issue of cabal/tribunals and having too many to adequate fill. :/

Quote:
And to that, I want to add (because someone mentioned it), said faction might have a necro in their ranks, but it's not much of help when said necro is not around


Hey, not having folks logged in is no excuse! And no one can complain about numbers vs the hand. :P


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 1:24 pm 
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skivg2011 wrote:
I just want to make sure you realize this is what happened. No one used it as a 'safe zone' intentionally nor abused any bug or series of bugs to get an unfair advantage, and worse yet the player in question chose to not RP with any other necro (killing them, instead) rather than having them let them into the area.



Yeah, well she let us in about 35894024893 times. Everyone still died multiple times. It's WAY harder than a cabal guardian. Period.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 1:41 pm 
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evena wrote:


Yeah, well she let us in about 35894024893 times. Everyone still died multiple times. It's WAY harder than a cabal guardian. Period.


What? No. I've killed him a dozen times by myself with only two npcs + a pet. It takes me a tick or two tops to kill him.

Not even joking, a cabal guardian is much, much harder. You have a ton of people. Come on folks, just because you can't steam roll something super easy doesn't instantly mean its broken or super tough.

Aside from the silly teleport script, Dianambis isn't any tougher than the NPC groups in the circle of the holy.

I'm not making light of this or exaggerating, too, I regularly kill him quite often for others due to his cloak. He just isn't dangerous.


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 Post subject: Re: Tower Of Necromancy
PostPosted: Thu Feb 16, 2012 1:54 pm 
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skivg2011 wrote:
evena wrote:


Yeah, well she let us in about 35894024893 times. Everyone still died multiple times. It's WAY harder than a cabal guardian. Period.


What? No. I've killed him a dozen times by myself with only two npcs + a pet. It takes me a tick or two tops to kill him.

Not even joking, a cabal guardian is much, much harder. You have a ton of people. Come on folks, just because you can't steam roll something super easy doesn't instantly mean its broken or super tough.

Aside from the silly teleport script, Dianambis isn't any tougher than the NPC groups in the circle of the holy.

I'm not making light of this or exaggerating, too, I regularly kill him quite often for others due to his cloak. He just isn't dangerous.


That's complete and utter nonsense.


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