Edoras wrote:
Dulrik wrote:
once again, you keep using the word dispel and resistance interchangeably, which they are not.
That's kind of my point, and you're the one who seems to think otherwise. Removing something on someone -else- is not resistance. It's dispelling.
My point is that it is using the resistance mechanic, which is completely different from the dispel mechanic. You are putting your resistance into direct contact (or weapon to weapon contact) with the opponent in order to intersect your zone of null magic into contact with the enemy. This is the same targeting mechanism that been used on such other not-so-lauded abilities such as blitzkrieg and spirit horde. The targeting of the individual is different, the spells that are effected are different, the odds are different -- it's not the same as dispel.
Edoras wrote:
I didn't realize that aura of negation couldn't be activated while prone: I was misled to thinking that from seeing bashed people utilize it multiple times while bashed due to it firing more than once. It's still stupid.
It sounds like someone got a critical success on their aura and it lasted through more than one triggering event. Luck is involved.
Edoras wrote:
The last part is certainly true, but why did you have to do it with such a nonsense skill that has absolutely no precedence in the game and favors throwaway character playstyle?
It doesn't and I've answered why, but you are in rage mode and clearly won't acknowledge it.
Edoras wrote:
My gripe here is not as much that MR barbs were brought into "balance" with these changes, but the way they were done so seems to come from a background of someone who doesn't engage in PvP much. For example, if someone else had proposed this idea in Gameplay before the update, the vast majority of the mud would have said "wow, that's stupid."
Or at least you would have said so. You've been using the word stupid a lot, but it's certainly not being backed by everyone. At this point, other players are backing away from your rage mode persona. You really should play a barb.
Edoras wrote:
As another example, losing lighten load from trib members is another thing that this update put in that screwed over a lot of character builds that players had spent hundreds of hours playing: I mean, I'm glad that you mentioned after the fact in the Q&A thread that you're intending to remove held spells as a whole, but it would have been at least nice to get a heads up of that stuff a little more in advance so we didn't log in one day and then suddenly have to drop a hundred pounds of EQ to make our characters viable again.
Actually, the reminder was that I had told people about it before the fact, giving exactly the warning that you claim you didn't get.