Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Nov 25, 2024 8:27 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 63 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Disarm:broken
PostPosted: Tue Jul 24, 2012 8:14 pm 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
That, and a missed bash is often a death sentence for the basher. It's a good risk vs. reward balance right now.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Tue Jul 24, 2012 8:20 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
What is the risk/reward at this moment 1 out of 10 fail? I am NOT saying that is correct but that is my perception even if it is wrong.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Tue Jul 24, 2012 10:20 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Still love it everytime a class that actually needs a buff, gets debuffed. :( Poor swashies and scouts.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Tue Jul 24, 2012 10:26 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Muktar wrote:
Still love it everytime a class that actually needs a buff, gets debuffed. :( Poor swashies and scouts.


What is this I don't even

You do realize that this is a buff to swashbucklers as they need their weapons to do what they do best, parry the [REDACTED] out of attacks and riposte, and that by getting disarmed they were getting robbed of their skills.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 5:38 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Fo real guys. Swashies were screwed over more by getting disarmed repeatedly in PvP.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 8:04 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ObjectivistActivist wrote:
I don't know aobut 99% success, but it's pretty high. Success rate's probably a little lower than bash's.

This probably could be looked at, but I actually propose a different solution: c 'Enchant weapon' Curse. Let weapons be enchanted to be given the curse flag.

If it's an ability that people want, it shouldn't be considered a curse. That flag is so mis-used by builders, it should be scrapped.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 8:10 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
ObjectivistActivist wrote:
I don't know aobut 99% success, but it's pretty high. Success rate's probably a little lower than bash's.

This probably could be looked at, but I actually propose a different solution: c 'Enchant weapon' Curse. Let weapons be enchanted to be given the curse flag.

If it's an ability that people want, it shouldn't be considered a curse. That flag is so mis-used by builders, it should be scrapped.


...Um, so change the name. It's a worthwhile counter to disarm, and it's a viable tactic for those that choose to use it. It also comes with its own drawbacks, and removes the need to hoard 4 or 5 high-end weapons.

Maybe it's been misused by builders, but with the inability to recover lost weapons mid-battle, it's also become something somewhat sought-after.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 8:20 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
How about something like a weapon chain.

Syntax

use chain <weapon>

The chain is attached to the weapon. While this is good so that weapons do go flying off, eventually the chain break from wear and tear from being disarmed constantly. If the command is used a second time, the chain is removed but note once removed can't be used again.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 9:05 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
That's the stupidest thing I've ever read. I am now dumber for having read it.

I wasn't working with much to begin with.


Top
 Profile  
Reply with quote  
 Post subject: Re: Disarm:broken
PostPosted: Wed Jul 25, 2012 9:27 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
archaicsmurf wrote:
I wasn't working with much to begin with.


Yeah, hard get lower when you are already at the lowest.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 63 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 75 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group