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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:03 pm 
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Sargas wrote:
I suggest people just wait off on talking about enchantments for now.


But...but we're all so excited, uncle Sargas! We wanna know about it. We've been good. I promise :D


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:19 pm 
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SK Character: Sargas
ninja_ardith wrote:
I just think we all need to chill and wait for the fly fix to go in before complaining about swashbucklers again. Between that, and the disarm change, I think the class has vastly improved, or will improve, anyway.


No... not really. I had fifteen points, not 2.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:25 pm 
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Sargas wrote:
Here are all the problems with Swashbuckler as a class:

1) They can easily get out-attacked by someone wielding a sword and shield because of specialize, fury, etc.


With the exception of a no-parry weapon this is what riposte is for. Theoretically a swashbuckler can get 12 attacks a round. This skill also robs the other classes of all those attacks being dished out each round. You get six attacks? No, more like I get six more attacks!

Sargas wrote:
2) They can easily get out-damaged by someone in the front row also doing the same amount of attacks; since their prime stat is dexterity, they are a surprisingly poor choice for a human.


I'll agree with this. At a glance, dexterity is such a horrible stat.

Sargas wrote:
3) Haste very rarely gives them a fifth attack. Very, very rarely.


Not true.

Sargas wrote:
4) Since they do not wear heavy armor, they tank roughly as well as someone in the front row, so they can never be aggressive without almost getting killed.


There's almost no real bonus for swashbucklers to go defensive. They don't get the bonus that goes along with wearing a shield. This is why paladins/mercs/barbs are the best tanks in the game. Also, rescue is light years beyond taunt.

Sargas wrote:
5) Massive weapons are insanely difficult to parry; in fact, there's way too many weapons that are too difficult/impossible to parry now (they at least get a chance VS some of these weapons, though).


At a glance this seems to be true, but my testing pretty much showed that it's almost dead even, and that was against Aurenna, who has a terrible build.

Sargas wrote:
6) Good light armor is difficult to come by, and the best light armor available breaks too easily to the best weapon materials available.


Builder issue. Plz fix.

Sargas wrote:
7) The best weapon(s) for a swashbuckler are also the best weapons for other front line classes (epee, rapier, kama, sai, etc.), and other classes can put those weapons to better use than they can.


Builder issue, needs more swashi weapons, especially in the sai/epee area. Also a problem with hoarding douchebags that think they need 4-5 adamantite one-handed weapons.

Sargas wrote:
8) Mithril is one of the most surprisingly disappointing materials in the game, and supernatural armor no longer exists at all.


Supernatural as I can recall is irrepairable. Mithril also isn't disappointing, the last swashbuckler I played wore mithril skins (because mithril avaiable to the playerbase is trash). I did just fine with it.

Sargas wrote:
10) Despite there being a cloth-equivalent set of equipment that usually compares equally to adamantite (energy), there is no such set of equipment for light armor.


Energy should be a light armor type. Yeah, I know I just opened the floodgates for complaints about my character, because that seems all people can think about these days, but let's pretend magical vestments doesn't exist. The last sorcerer I played had no trouble with ranged combat. The last necromancer I played had no trouble with ranged combat, and that was using supbar energy armor that is probably about equal to magically vested cloth. Energy is a great material that is well suited to a frontline class.

Sargas wrote:
11) Mithril armor can lose all its protection when damaged enough, while heavy armor simply will not.


This has never been an issue with light armor characters I've played. Of course, I never let my armor get *that* damaged.

Sargas wrote:
12) There is a surprisingly low amount of good mithril equipment in the game, while there is a wealth of good adamantite and diamond. Furthermore, there is no "diamond" for mithril (same protection with some drawbacks) like there is for adamantite.


Builder issue, plz fix.

Sargas wrote:
13) Swashbucklers have no way to immobilize someone, so they can't keep up with other classes that can quaff, because fly is way too good (even with what I think have been some nerfs already?).


Is the fly change active or something? If so, then it still sucks, and it wasn't harsh enough on melee people.

Sargas"14) There is roughly one swashbuckler build that is anywhere near competitive.[/quote]

All the races are fine. Iron isn't a weakness so elf/deep-elf/half-elf/sprite are completely fine. Human is fine, so is halfling, and whatever else races swashbucklers can be. Elf, and deep-elf are probably the best combos for the class at that.

[quote="Sargas wrote:
15) Swashbucklers are THE most passive class in the game: they do practically nothing active; and even if they could, they'd spend most of the time not doing it because they won't be able to keep most enemies immobilized. (This is more of a problem with immobilization options, though.)


Fly fix! Maybe we'll see trip, and dirt kicking used again.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:25 pm 
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Sargas wrote:
ninja_ardith wrote:
I just think we all need to chill and wait for the fly fix to go in before complaining about swashbucklers again. Between that, and the disarm change, I think the class has vastly improved, or will improve, anyway.


No... not really. I had fifteen points, not 2.


Fifteen points of what?


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:27 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
As for armor, that's definitely a builder issue: A lot of IMMs in recent history have added AC 10 heavy armor to all sorts of areas right that can be gathered or requested solo, and no one has gone even close to as crazy with AC 10 light armor.

Now, you -could- argue that through skinning there's actually more light armor in the game than any other class: But the fact that skins come with zero enchantments and the skinning failure rate is so high, skinning more than one nicely enchanted suit in a characters' lifetime just straight up sucks. I'd love to see the ability for high-level NPCs to have their skins come with some innate enchantments if only to make skinning a little more palatable for people that don't like spending 2-3 hours just to grind armor pieces into existence.

I do agree with Ardith though: Once a fly change goes in you'll see swashies more useful in combat, since trip is a way of forcing people prone and in fact has less lag on the tripper's part than bash does.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:29 pm 
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SK Character: Sargas
Only supernatural used to compare roughly equal to adamantite. No such material exists any longer for light armor.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:33 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Correct me if I'm wrong, but I always thought that armor had 2 main qualities as per it's innate protectiveness: AC and cloth/light/heavy, where AC determined how often someone "missed" you, and cloth/light/heavy armor determined how much damage was reduced if you were hit.

In other words, there's plenty of mithril with crappy AC, and plenty of mithril with high AC, and that's what told with the compare command. The issue is that if you go around with lousy AC mithril you'll get slaughtered.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:34 pm 
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Location: Spokane, WA
ninja_ardith wrote:
I just think we all need to chill and wait for the fly fix to go in before complaining about swashbucklers again. Between that, and the disarm change, I think the class has vastly improved, or will improve, anyway.


Agreed, and D hurry up! Sargas, that's your new duty. Poke D several times till he gives in and gives us the next update!


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:34 pm 
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Skin is terrible now. Back when I used it for my swashbuckler, it was pretty successful and I could get 20 or so skins for enchanting purposes easy. Now I'd rather jump out of a 10 story building for fun.

Plus any lightie group that goes to skin mithril lions now should be cursed back to the stone age since they're white aura NPCs.


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 Post subject: Re: Swashbucklers
PostPosted: Thu Aug 02, 2012 12:38 pm 
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SK Character: Cyndane - Talys
haha

light aura aggro NPCs?


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