Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Feb 21, 2025 4:29 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next
Author Message
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 10:33 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Edoras wrote:
Tribs have always had the tribunal recall ability.


Lol.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 10:40 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I mean, it's been useless ever since recall got moved, but one would think that trib recall would take you to the "crystal."


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 10:54 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would really like to see something in the trib wars where it can effect the economy of the winning party for attacking. Not just collecting coin to then put back into the economy either.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 11:06 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I wish I had a sandwich.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 11:07 am 
Offline
TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Would leadership get removed entirely is my question, or would support spells still be availiable?

Ideas id like to input.
Siegecraft should recieve a perk as long as the crystal is inplace.
There should be a way to strengthen the crystal by adding places to farm crystal shards with a max limit of shards to be added. A tiered shard system to improve the crystal guardians attack and defence based on the power of the crystal, only at the crystals location, all other guards would remain the same.
If leadership gets removed, the trib members should also get buffs based on crystal strength. If the crystal gets destroyed, the trib members must input 25% of crystals max shard limit to have it restored
To muktar, maybe tier the coffers amount. The more money in the coffers, the better the economy and thus lower prices.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 11:26 am 
Offline
Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Deathadder wrote:
Would leadership get removed entirely is my question, or would support spells still be availiable?

Support spells are still available.

Quote:
Siegecraft should recieve a perk as long as the crystal is inplace.

Siegecraft could probably use a small buff altogether.

Quote:
There should be a way to strengthen the crystal by adding places to farm crystal shards with a max limit of shards to be added. A tiered shard system to improve the crystal guardians attack and defence based on the power of the crystal, only at the crystals location, all other guards would remain the same.

No. The purpose of the crystal is solely to prevent transport; it's not really the goal of attacking the city. However, a city where rifts can be placed, gates can be opened, so on and so forth, is a city that can be much easier to take for an attacker, and real economic damage can be caused when you can't prevent attackers from going in and out. Being well-funded means your crystal will be happy and functional and well-guarded. Not being well-funded means the guards may not show up, and maybe sometimes the crystal's just not working.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 11:53 am 
Offline
Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Once the infamous Crystal is owned, how long does it stay gone?


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 12:45 pm 
Offline
Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
24 in-game hours seems reasonable. Maybe 48?


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 12:57 pm 
Offline
Mortal

Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
ObjectivistActivist wrote:
Erik wrote:
Equipping a character all over again can take from a week to more than a month depending on a combination of wildly variable factors including priest-sorceror availability/armor availability/weapon availability/ally-friend availability to grab said armor-weapons/consumable availability etc.


I just want to say that if this is true for you, then you need to get more familiar with the PvE game of SK. Generally speaking, there's more than enough lewts to go around, and it should never take more than a few days to recover from a jloot. On my current main, I've eaten....5? jloots thus far (probably a few more, actually), and it's never taken more than a couple of days to get back to a kit that's functional in pve/pk.


I'm not talking about just a full set of armor plus weapon which can easily take more than a few days if you are looking for good weapons that are hoarded. I'm talking about getting armor, good weapons, getting them enchanted, inadvertently blowing them up, looking for new ones, enchanting again until you have a decent number of runes on each piece, brewing potions and above all gathering the coin for expenditures. That never takes less than a week and depending on the availability of enchanters it can take a very, very long time.

Simple armor + any weapon without all that preparation will get you murdered versus a similar opponent that is prepared.


Top
 Profile  
Reply with quote  
 Post subject: Re: Cabal/Trib/City PK
PostPosted: Fri Aug 10, 2012 1:33 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I do really like the Crystal idea, but like I was pointing out earlier. I personally believe it would be much better and more fun if the repair and/or buffing of said crystal was not done based on on money being thrown at it, but something that could be gathered. This 'source' would be placed in areas so that anyone of any rank could go but the entrance should also be a place where attacks happen but people too high or below a rank level, can't go in it (to stop lowbie ganking and stop higher level farming in areas that are too easy).


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 9  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 97 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group