Sargas wrote:
Sacred loot should probably all be more difficult to get.
I'm not arguing, but I'd like to know how difficult you think it should be to get. And in what way difficult?
I wouldn't like the thought of needing a full group to traverse the perils of <dangerous place>, swim underwater in an antimagic room, just so one person could get their sacred armor.
I would like to suggest puzzles, or riddles, or something of the sort, but we all know how those go down in SK. Not even a speed bump. After finding out how to get through, most vets will write an alias for that particular place.
I'd like the follower in question to be able to, once at the location, be able to make it through the obstacles with little help. I don't want it to be easy, but I think it should be do-able alone. I know that not everybody cares about RP as much as I do, but if I played a character Pious enough to go get some Sacred Armor, I wouldn't bring people with who weren't members of my faith.